Sturdy Procedural Painting Shader For Blender Eevee (3.4+)

by Paulo Brabo in Surfacing

▼ Too much light/no shadows?

Turn off some lights, rotate them, move them away from the mesh or — more probably — just tone down your World Shader strength.

▼ Too dark/no mid-tones or highlights?

Add some light sources to your scene. Remember you’re painting with light!

▼ My meshes look black!

You should probably change your Render Engine from Cycles to EEVEE. Sturdy is EEVEE only.

▼ My colors don’t look the way I want!

You have been warned! We’re not in a Pixar movie anymore! .)
Sturdy is a highly stylized, gestural painting shader: in a fundamental way, its value lies in its unpredictability.
That said, remember first that you’re painting with light; secondly, you may directly nudge color expression with the Accent Color, the Overlay Color and all the color stops of the Sturdy+ node group.

▼ How do I reset colors and slider values to the default values?

In the Shader Editor, just Add a new Sturdy node group and use it instead of the messed up one. Every time you insert a node group with the Add command it will arrive with its values reset to the default.

▼ My shadows don’t look as sharp as in the sample renders!

First, adjust your World shadow settings. If that’s not enough, it may be a question of the scale of your mesh. On your Camera Lens (or View) settings, set Clip End to a suitable value. Smaller meshes and close-ups require smaller values.

Sales 100+
Published about 1 year ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4
Render Engine Used Eevee
License Royalty Free
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