Storm Glass / Weather Glass
Tips for use:
The semi-procedural crystals are quite high poly but this can be mitigated by using smaller values for the "Final Merge Distance" value in the geometry node sidebar. For the renders shown I used the value of 0.25cm; increasing this results in lower poly and less detailed crystals. You can also adjust the "Crystal Density" to produce a less dense mesh and lower polycount. Once you have a crystal seed you like, another option to lower poly count would be to convert this to a mesh by applying the geometry nodes group and then use a remesh modifier to reduce the polycount (apply, then re-assign the crystal material so that it shades properly).
Dev Fund Contributor | |
Published | over 1 year ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.4 |
Misc Data | Manifold-Mesh, Normal-Mapped, Textured |
License | Editorial |
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Tags:
geometrynodes, decoration, Antique, detailed, blender, ornament, glossy, realistic, nautical, vintage, cycles render, Storm glass, Glass bulb, elegant-ornament, Predictor, temperature, Oceanic, Interior, glassware, liquid, Crystal clear, home-decor, shiny, barometer, 3d model, Weather instrument, textured, Scientific instrument, #cyclesrender, Atmospheric pressure, Glass sphere, home-ornament, interior decoration, procedural, handcrafted, blender procedural, transparent, Forecasting, Almanac, traditional, office-decoration, handmade, Cycles, maritime, high poly, high resolution, Humidity, Weather prediction