Steampunk Gun ( Game Asset , 4Kpbr Texture , 10H Tutorial )

by bridge studio in Training


This is a full process of modeling, unwrapping, and texturing a steampunk gun . It is better to have some basic information about working with programs, although all the shortcuts and information are subtitled as much as possible.

Tutorial Contents :

_ Modeling  ( Duration : 4 hours ) _

The modeling process is done in blender and in two parts :

Part 1 : Polygon modeling

Part 2 : Optimizing the product and bringing it to the minimum poly that will lead to a clean topology ( 22 K ) 

_ Unwrapping ( Duration : 25 minutes ) _

  • easy to follow
  • all shortcuts we used are explained
  • Standard UV Packing

_ sculpting ( Duration : 54 minutes ) _

  • making a proper highpoly
  • adding some details using brushes and alphas

_ Texturing ( Duration : 3 hours & 40 minutes ) _

baking highpoly to lowpoly

  • create lots of materials from 0 to 100
  • using many technics to get more realistic details (smart materials,smart masks,generators,anchor point,hand painting and ..... )
  • exporting final textures

_ rendering ( Duration : 48 minutes ) _

  • adding lights and HDRI to reach a good lighting based on reference
  • post-processing in V-Ray framebuffer

Software Used:

  • Blender
  • Rizom UV
  • Substance Painter
  • 3Dsmax / V-Ray

Videos have subtitles in important parts .

Game asset details

You will receive two textures folders, each with two types of textures :

  • PBR texture ( Base color / Height / Metalic / Mixed-Ao / Direct x normal / Opacity )
  • Textures map for V-Ray 

they have two UVs Set for better quality ( body and others ) in PNG format

Resolution of all textures are 4K

Formats included:

  1. Blender 3.2.0 ( cycles renderer )
  2. 3dsmax 2018 ( V-Ray renderer )
  3. fbx ( V-Ray renderer )
  4. obj (without material)


polys : 21128

verts : 22288

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Pirate Hat 4 ( Game Asset , 3 Material Set )

Choose a product version:

Published over 1 year ago
Blender Version 3.2
License Editorial
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