What is Stairs Maker?
Stairs Maker is an add-on for Blender that allows you to create stairs with railings with lots of different customizable options.
When the Add-on is enabled, in the side panel in the 3d Viewport, you'll see the BB Assets Panel. From there, with a simple click on a button, you can transform any selected object into a stairs or a railings object.
How does this add-on work?
It applies a Geometry nodes modifier to the selected object. These applied node trees create stairs and / or railings objects, but no Geometry nodes experience is needed since all that matters for the user happens inside the side panel of the 3D viewport.
Once the stairs (or railings) are created, this panel populates with lots of options, all organized inside dropdown menus.
Every option is explained in detail in the User Manual that can be downloaded HERE for free.
Stairs object is made with 3 elements, Construction, Treads and Risers, all editable in size, form and UV mapped material.
Railings objects are made with 4 elements, Posts, Handrail, Vertical and Horizontal bars, all editable in size, form and UV mapped material.
Every Stairs object can be deformed along a curve.
All geometry is UV Mapped.
UV Map is defined and controlled by a vector attribute. When applying geometry this attribute gets converted into a real UVmap that can be edited in the UV editor like any other UV Map. This map is also used when exporting this geometry into other 3D software.
Here are some examples of Stairs build with Stairs Maker Addon
Construction: 1 beam, Riser hidden, Tread default, Handrail default, Post custom object, Vertical bar hidden, Horizontal bar 1 - glass
Construction: hidden, Riser hidden, Tread custom object, Handrail hidden, Post hidden, Vertical bar hidden, Horizontal bar hidden
Construction: hidden, Riser hidden, Tread custom object, Handrail default, Post custom object, Vertical bar hidden, Horizontal bar hidden
Construction: full stairs, Riser default, Tread default, Handrail custom profile, Post custom object, Vertical bar hidden, Horizontal bar hidden
1.1.1. (Blender 3.3, 3.4)
1.1.3. (Blender 3.3, 3.4)
adjust vertical bars Z size is now possible even with no horizontal bars
fixed alignment bug with vertical bars
1.2.2. (Blender 3.5)
When applying geometry a real UVmap gets created (see manual) that can be used when exporting this geometry into other software.
1.2.3. (Blender 3.5)
- Fixed Bug with inverted normals when applying geometry when reverse path curve is enabled
1.3.1. (Blender 3.6)
- Updated for Blender 3.6
- From this version, there is no longer the need to keep the geonodes modifier active
|Published||10 months ago|
|Blender Version||3.3, 3.4, 3.5, 3.6|
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