Sparrow Animated | Vfx Grace

by VFX Grace in Models

­čî×Additional Services­čî×

If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$40: Customize a character pose according to your preference.

+$200-600´╝ÜCustomize a character animation for less than 4 seconds.

+$300-1200´╝ÜModify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.

+$500´╝ÜCreate a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.

+$150´╝ÜConvert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.


This is a sparrow model with textures, realistic feathers and fur, very fine rigging and animations. It's made with Blender and Cycles renderer.

It consists of body, pupils*2, third eyelids*2, sclerae*2, tongue, feathers.


Body: vertices 25,170; polygons 25,136

Pupils*2: vertices 610; polygons 640

Third eyelids*2: vertices 193; polygons 192

Sclerae*2: vertices 482; polygons 512

Tongue: vertices 186; polygons 184

Feathers: vertices 9,819; polygons 6,772

Total: vertices 37,745; polygons 34,780


There is a Blender project and an FBX file without rigging or animation.


JF0L913A4_Sparrow_Body_BigFeather_D_BaseColor.png, 6144*6144

JF0L913A4_Sparrow_Body_BigFeather_U_BaseColor.png, 6144*6144

JF0L913A4_Sparrow_Body_BigFeather_U_BK_Height.png, 6144*6144

JF0L913A4_Sparrow_Body_BigFeather_U_BK_Normal.png, 6144*6144

JF0L913A4_Sparrow_Body_BigFeather_U_BK_Roughness.png, 6144*6144

JF0L913A4_Sparrow_Body_Displacement.1001.png, 6144*6144

JF0L913A4_Sparrow_Body_Displacement.1002.png, 6144*6144

JF0L913A4_Sparrow_Body_Feather_BaseColor.png, 4096*4096

JF0L913A4_Sparrow_Body_Hair_BaseColor.1001.png, 6144*6144

JF0L913A4_Sparrow_Body_Hair_BaseColor.1002.png, 6144*6144

JF0L913A4_Sparrow_Body_Normal.1001.png, 6144*6144

JF0L913A4_Sparrow_Body_Normal.1002.png, 6144*6144

JF0L913A4_Sparrow_Body_Skin_BaseColor.1001.png, 6144*6144

JF0L913A4_Sparrow_Body_Skin_BaseColor.1002.png, 6144*6144

JF0L913A4_Sparrow_Body_SmallFeather_D_BaseColor.png, 8192*8192

JF0L913A4_Sparrow_Body_SmallFeather_U_BaseColor.png, 8192*8192

JF0L913A4_Sparrow_Body_SmallFeather_U_BK_Height.png, 8192*8192

JF0L913A4_Sparrow_Body_SmallFeather_U_BK_Normal.png, 8192*8192

JF0L913A4_Sparrow_Body_SmallFeather_U_BK_Roughness.png, 8192*8192

JF0L913A4_Sparrow_Body_Specular.1001.png, 6144*6144

JF0L913A4_Sparrow_Body_Specular.1002.png, 6144*6144

JF0L913A4_Sparrow_Eye_BaseColor.png, 4096*4096

JF0L913A4_Sparrow_ShoulderFeacher_BaseColor.png, 2048*2048

JF0L913A4_Sparrow_Tongue_BaseColor.png, 2048*2048


With fine controllers, the postures and animations are easier to create. The features are as follows:

CTR_root controls the entire model.

CTR_sping_root and CTR_sping_root.001 control the former and latter center of gravity of the body.

CTR_sping_roll_B.001 and CTR_sping_roll_B.002 control the latter part of the body.

CTR_sping_roll_F.001 and CTR_sping_roll_F.002 control the former part of the body.

CTR_neck_roll controls the root of the neck, and its customized attribute Neck_Follow controls whether the neck moves following CTR_sping_roll_F.002.

CTR_breath controls the breath of the body.

CTR_head_stretch.001 controls the head, and its customized attribute ThirdEyelid_Rotation controls winkle.

CTR_IK_shin.L and CTR_IK_shin.R are IK controllers of the legs, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.

CTR_wing.L and CTR_wing.R fold the wings fast by the Location.

CTR_tailfeather controls folds tail feathers by the location.

Fine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.

And more...


Loopable flying animation at 30 fps, frame range 0-6

Unlooped landing animation at 30 fps, frame range 0-210

Unlooped watching animation at 30 fps, frame range 0-150

Unlooped TakeOff animation at 30 fps, frame range 0-210

Unlooped tweeting animation at 30 fps, frame range 0-141


The model is in meter units at real-world scale.

The Display button of the fur is disabled.

This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.

Notes after purchase

If you have problems using your character after purchasing it, please check our Support page.

If you have any other questions, please feel free to contact us.

Published 5 months ago
Blender Version 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4
Misc Data rigged, animated, normal-mapped, textured
License Royalty Free
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