If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$40: Customize a character pose according to your preference.
+$200-600：Customize a character animation for less than 4 seconds.
+$300-1200：Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you.
+$500：Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price.
+$150：Convert the character to UE5 format, including model, textures, hair, rigging controllers and animations. The hair can be either groom or hair cards.
This is a sparrow model with textures, realistic feathers and fur, very fine rigging and animations. It's made with Blender and Cycles renderer.
It consists of body, pupils*2, third eyelids*2, sclerae*2, tongue, feathers.
Body: vertices 25,170; polygons 25,136
Pupils*2: vertices 610; polygons 640
Third eyelids*2: vertices 193; polygons 192
Sclerae*2: vertices 482; polygons 512
Tongue: vertices 186; polygons 184
Feathers: vertices 9,819; polygons 6,772
Total: vertices 37,745; polygons 34,780
There is a Blender project and an FBX file without rigging or animation.
With fine controllers, the postures and animations are easier to create. The features are as follows:
CTR_root controls the entire model.
CTR_sping_root and CTR_sping_root.001 control the former and latter center of gravity of the body.
CTR_sping_roll_B.001 and CTR_sping_roll_B.002 control the latter part of the body.
CTR_sping_roll_F.001 and CTR_sping_roll_F.002 control the former part of the body.
CTR_neck_roll controls the root of the neck, and its customized attribute Neck_Follow controls whether the neck moves following CTR_sping_roll_F.002.
CTR_breath controls the breath of the body.
CTR_head_stretch.001 controls the head, and its customized attribute ThirdEyelid_Rotation controls winkle.
CTR_IK_shin.L and CTR_IK_shin.R are IK controllers of the legs, and its customized attribute IK_FK controls the non-seamless IK/FK switch of the legs.
CTR_wing.L and CTR_wing.R fold the wings fast by the Location.
CTR_tailfeather controls folds tail feathers by the location.
Fine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.
Loopable flying animation at 30 fps, frame range 0-6
Unlooped landing animation at 30 fps, frame range 0-210
Unlooped watching animation at 30 fps, frame range 0-150
Unlooped TakeOff animation at 30 fps, frame range 0-210
Unlooped tweeting animation at 30 fps, frame range 0-141
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.
Notes after purchase
If you have problems using your character after purchasing it, please check our Support page.
If you have any other questions, please feel free to contact us.
|Published||5 months ago|
|Blender Version||2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4|
|Misc Data||rigged, animated, normal-mapped, textured|
Have questions before purchasing?
Contact the Creator with your questions right now.Login to Message