Procedural Spaceship Generator
Is there a way to bake the shader/texture into the model for export into other engines?
You'd have to apply the Geo Nodes, make or generate a UV map, setup an image texture and make the color channel be emitted for each procedural material, of which there are a fair few. Then, with the image texture in a selected node in every material, you could bake the emission to that texture.
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