Battery Tea
about 1 year ago
Hi Maciej! Thank for the question.
For addapting the overall scale of the scene to fit another, I can recommended 4 options:
1. Build the layout you need using the procedural approach. And once you are confident with the result take the geometry node objects and realize their instances. While this is a destructive method, you should be able to scale all of the objects individually or together to fit your scene.
2. Another option to match scale would be to scale the scene you have to that which is used in the generator already. This way everything remains procedural (opposed to the first option).
3. You could also try parenting objects in the generator scene to an empty and scaling the empty (however, this option I have not tested personally)
4. Lastly, you can try to scale the objects in the asset collections individually and adjust the street width proportionally. However, depending on how much of a scale difference you need, you might have to adjust the max input value limit for the street width slider as well traffic and pedestrian traffic distance widths. For that you have to go under the geometry nodes tab to make the necessary changes.
Hope this helps! If you have further questions, you can always reach out over email: arthur@batteytea.com