Shrub built of splines, particles, branches (mesh) and creepers.
This model construction allows to:
- change the size of branches,
- modify and edit branches,
(modifiers are added to branch models),
- change the way the branches are scattered:
An additional advantage is a simple shader which helps you to create the color of autumn or spring leaves and at the same time define which branches have to be scattered (eg: small and dense - spring, large and rare - autumn). With the "young leaves" parameter, you can boost the color saturation at the ends of the branch.
Early spring: change the set of branches to smaller ones for spreading, reduce them, adjust the color.
Autumn: reduction of the number of particles and removal of leaves from branches thinning the shrub.
A variety of bending branches