Shaderworks

by Jim Morren in Surfacing


Shaders

Cloth Shader

Surface

Color

Surface "Color" controls the color of the cloth.

Roughness

Surface "Roughness" controls the roughness of the cloth.

Shine

Surface "Shine" controls the reflectiveness of the cloth.

Thickness

Surface "Thickness" is the thickness of the cloth.

Fabric Texture

Texture

Fabric Texture "Texture" is the input for cloth/fabric pattern textures.

See-Through

Fabric Texture "See-Through" controls the transparency based on the cloth/fabric pattern textures.

Bump Strength

Fabric Texture "Bump Strength" controls the bump strength of the cloth/fabric pattern textures.

Fluid Shader

Surface

Color

Surface "Color" controls the color of reflections on the fluid surface.

Roughness

Surface "Roughness" controls the roughness of reflections on the fluid surface.

Substance

Color

Substance "Color" controls the main color of the fluid.

Roughness

Substance "Roughness" controls the roughness of the fluid.

Absorption Color

Substance "Absorption Color" controls the color to which the fluid will be absorbed.

Absorption Strength

Substance "Absorption Strength" controls the severity of the absorption. (0.000 means no absorption)

Thickness Color

Substance "Thickness Color" controls the color of the fluid when thick.

Thickness

Substance "Thickness" controls the thickness of the fluid.

Dispersion

Substance "Dispersion" controls dispersion or separation of color in the refraction in the fluid.


Glass Shader

Surface

Color

Surface "Color" controls the color of reflections on the glass surface.

Roughness

Surface "Roughness" controls the roughness of reflections on the glass surface.

Index

Surface "Index" controls the index of refraction of the reflections on the glass surface.

Refraction

Color

Refraction "Color" controls the main color of the glass.

Roughness

Refraction "Roughness" controls the roughness of the refraction in the glass.

Dispersion

Refraction "Dispersion" controls dispersion or separation of color in the refraction in the glass.

Absorption Color

Refraction "Absorption Color" controls the color the glass will be absorbed into.

Absorption Strength

Refraction "Absorption Strength" controls the severity of the absorption. (0.000 is no absorption)

IOR

Refraction "IOR" controls the index of refraction of the refraction in the glass.

Caustics (I'm still not happy with the glass caustics, so this might update/change in the future)

Enable Caustics

Pretty straight forward, 1.000 enables caustics and 0.000 disables caustics.

Artifacts

Caustics "Artifacts" adds noise and artifact to the caustics to mimic glass imperfections. (subtle effect)

Strength

Caustics "Strength" controls the strength of the caustics.

Dispersion

Caustics "Dispersion" controls the dispersion or separation of colors by refraction.


Metallic Shader

Surface

Color

Surface "Color" controls the color of the surface.

Edge Tint

Surface "Edge Tint" controls the color of the surface edge.

Roughness

Surface "Roughness" controls the roughness of the surface.

Index

Surface "Index" controls the index of refraction of the reflections on the surface.

Coating

Enable Coating

Coating "Enable Coating" is pretty straight forward, 1.000 enables the coating layer, 0.000 disables it.

Color

Coating "Color" controls the color of the coating layer.

Edge Tint

Coating "Edge Tint" controls the color of the coating edge.

Reflectivity

Coating "Reflectivity" controls the severity of the reflections of the coating layer.

Roughness

Coating "Roughness" controls the roughness of the coating layer.

Edge Dominance

Coating "Edge Dominance" controls the dominance of the edge color over the base color.

Oxide

Thickness

Oxide "Thickness" controls the amount of oxide on the metal.

Color Shift

Oxide "Color Shift" controls the shift in the oxide color.

Anisotropy

Anisotropy

Anisotropy "Anisotropy" controls the severity of the anisotropy effect.

Rotation

Anisotropy "Rotation" controls the rotation/orientation of the anisotropy effect.


Paint Shader

Surface

Color

Surface "Color" controls the color of the surface.

Edge Tint

Surface "Edge Tint" controls the color of the surface edge.

Roughness

Surface "Roughness" controls the roughness of the surface.

Coating

Color

Coating "Color" controls the color of the coating layer.

Roughness

Coating "Roughness" controls the roughness of the coating layer.


Flakes

Strength

Flakes "Strength" controls the strength of the paint flake layer. (think car paint flakes)

Size

Flakes "Size" controls the size of the paint flakes. 

Density

Flakes "Density" controls the Density of the paint flakes. 

Roughness

Flakes "Roughness" controls the reflective roughness of the paint flake layer.


Plastic Shader

Surface

Color

Surface "Color" controls the color of the surface.

Roughness

Surface "Roughness" controls the roughness of the surface.

Translucency

Surface "Translucency" controls the color of the surface translucence.

Thickness

Surface "Thickness" controls the thickness of the plastic.

Index

Surface "Index" controls the index of refraction of the reflections on the surface.

Coating

Polish

Coating "Polish" controls the reflectiveness of the coating compared to the roughness of the surface.

Color

Coating "Color" controls the color of the coating.


Translucency Shader

Surface

Color

Surface "Color" controls the color of the surface.

Translucence 

Color

Translucence "Color" controls the main color of the translucency.


Translucency

Translucence "Translucency" controls amount of translucency.

Absorption Color

Translucence "Absorption Color" controls the color the translucency will absorb into.

Absorption Strength

Translucence "Absorption Strength" controls the severity of the absorption.

Thickness

Translucence "Thickness" controls the thickness of the translucency.

Coating

Color

Coating "Color" controls the color of the reflections of the surface coating.

Roughness

Coating "Roughness" controls the roughness of the reflections of the surface coating.

Index

Coating "Index" controls the index of refraction of the reflections of the surface coating.

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Published almost 10 years ago
Blender Version 2.7x
License Creative Commons
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