Several kinds of screw heads for hard surface modeling. Philips, flat, hex, and torx screw heads included. These are also great for baking normal maps.
Subdivisional model originally created in Blender. Blender file has subdivision modifier left in the stack and PBR shader for Cycles renderer. Blender file is ready to render.
Mostly quads (5366 quads, 124 tris).
OBJ and FBX formats have both subdivided (with subdiv level 2) versions and non subdivided versions.
Fully UV unwrapped with non-overlapping UVs. All nuts share the same texture and UV space.
Rust PBR metal-rough texture map included in 2048x2048 resolution.
Hard surface model created originally in Blender. A good subdivision modeling practices were used when creating this collection for clean topology.
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