Scifi City Mega Asset Pack
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A. I have imported this asset pack to a Unity project and it worked perfectly fine for me. However, since I am not a master of Unity or other game engines for the matter, I'd rather not certify this. In any case, there is a good chance you'll use this asset pack for gaming engines without much trouble.
A. Yes! I've spent quite a fair deal of time to ensure every model is uv unwrapped since this is a necessary aspect of the process to make the models usable outside Blender environment.
A. I made simple materials that have different metalness, roughness, transparency and other settings that are intented to work 100% with EEVEE render engine. However, if you wish to you can use Cycles, just remember if you will need to re-adjust the lights intensity.
A. The answer to both of these questions is yes. This project was entirely made using Blender's version 3.6 and the materials were created using the Node system included in Blender.
A. The native file is a .blend, however you'll find a .fbx, and .obj & .mtl, a .gbl and an .stl file format included with your purchase.
Dev Fund Contributor | |
Published | about 1 year ago |
Blender Version | 3.6 |
Render Engine Used | Cycles |
Misc Data | Uvs-Unwrapped, Textured |
License | Royalty Free |
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