Scene - Exterior Scene - Autumn Scene Inspired By Engel Architecten House With Furnished Interior - Fall Exterior Scene
** IMPORTANT NOTES **
Every camera setup has its own setup (Camera_4 set as default example):
- - House + Ground collection - always turned ON (for every camera)
- - Camera_4 collection (with all its subcollections) turned ON
- - Other collections - turned OFF
- - Particles on ground planes - turned ON only those marked as Cam_4_ (other particles for another cameras turned OFF - as it is already setup)
- - HDRI light setup: Camera_4 world output selected
- In that frame layout (blue one) in the header are Exposure, Gamma, and Contrast values are written - already setup according to them in Color Management
- - Compositor: Composite node output selected for Camera_4 (blue frame layout)
- - Particles on the ground and all modifiers: Their visibility is turned OFF by default (for better response), but will be rendered in rendered image
- This setup will give you the same renders as presented
** TREE + BUSHES + ROCKS + PARTICLES + FURNITURE MODELS:
- - All of them are linked from source folders you have downloaded with this blend (That setup keeps the viewport more responsive and blend file lightweight)
- - If you would like to change materials or any other properties for every specific linked object, you have to open its own blend
- (saved in their source folder) change the things, save it and re-open this scene. It will load up these changes automatically
** TEXTURES:
- - all the textures used in this blend are in low res (by default)
- - all of them have their high-res equivalents saved within "textures" folder, so that you are able to change them to more detailed ones (if needed)
** MEMORY USAGE IN THIS SCENE (by default):
- - This scene was rendered on a single RTX 4090; i7-11700KF 5Ghz); 128 GB pc RAM
- - GPU + CPU rendering ON (already set)
- - GPU VRAM usage: 16.5 GB
- - RAM usage: 51 GB total (with all win10 background processes included)
** TROUBLESHOOTING (if it won't render or crashes):
- - make sure you have enough GPU VRAM and PC RAM avaliable
- - Try to switch from GPU computing to CPU only rendering
- - Turn OFF some of the collections
- - Turn OFF or reduce some of the Particles
- - Turn OFF rendering for applied modifiers on meshes
- - Try to reduce texture resolution (in Photoshop / GIMP or any other sw)
- - Hide some non-visible assets in view in a separate collection and leave it
- turned OFF for rendering
- - simplify geometry/textures in source blends of linked objects
- (furniture + trees especially)
** THANKS FOR PURCHASE, ENJOY IT! **
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