Scene - Exterior Scene - Autumn Scene Inspired By Engel Architecten House With Furnished Interior - Fall Exterior Scene

by 3D SHAKER in Models


** IMPORTANT NOTES **



Every camera setup has its own setup (Camera_4 set as default example):

  • - House + Ground collection - always turned ON (for every camera)
  • - Camera_4 collection (with all its subcollections) turned ON
  • - Other collections - turned OFF
  • - Particles on ground planes - turned ON only those marked as Cam_4_ (other particles for another cameras turned OFF - as it is already setup)
  • - HDRI light setup: Camera_4 world output selected
  • In that frame layout (blue one) in the header are Exposure, Gamma, and Contrast values are written - already setup according to them in Color Management
  • - Compositor: Composite node output selected for Camera_4 (blue frame layout)
  • - Particles on the ground and all modifiers: Their visibility is turned OFF by default (for better response), but will be rendered in rendered image
  • This setup will give you the same renders as presented


** TREE + BUSHES + ROCKS + PARTICLES + FURNITURE MODELS:

  • - All of them are linked from source folders you have downloaded with this blend (That setup keeps the viewport more responsive and blend file lightweight)
  • - If you would like to change materials or any other properties for every specific linked object, you have to open its own blend
  • (saved in their source folder) change the things, save it and re-open this scene. It will load up these changes automatically

** TEXTURES:

  • - all the textures used in this blend are in low res (by default)
  • - all of them have their high-res equivalents saved within "textures" folder, so that you are able to change them to more detailed ones (if needed)


** MEMORY USAGE IN THIS SCENE (by default):

  • - This scene was rendered on a single RTX 4090; i7-11700KF 5Ghz); 128 GB pc RAM
  • - GPU + CPU rendering ON (already set)
  • - GPU VRAM usage: 16.5 GB
  • - RAM usage: 51 GB total (with all win10 background processes included)


** TROUBLESHOOTING (if it won't render or crashes):

  • - make sure you have enough GPU VRAM and PC RAM avaliable
  • - Try to switch from GPU computing to CPU only rendering
  • - Turn OFF some of the collections
  • - Turn OFF or reduce some of the Particles
  • - Turn OFF rendering for applied modifiers on meshes
  • - Try to reduce texture resolution (in Photoshop / GIMP or any other sw)
  • - Hide some non-visible assets in view in a separate collection and leave it
  • turned OFF for rendering
  • - simplify geometry/textures in source blends of linked objects
  • (furniture + trees especially)

** THANKS FOR PURCHASE, ENJOY IT! **