Runic
You must add/apply Runes in 'Object Mode'. Runes can be added to any curve object. Curves can be created from the edges of a mesh if wished. More info in the tutorial video.
The Runes starting point, offset and rotation are all affected by your curve objects normals, start point and direction. After applying your Runes they can be adjusted with the controls in the ''text input / alignment'' panel.
Fonts have been sourced from many different open-source sites and creators. Many come from the old internet of the Wayback Machine. Many come from Google. All creators and sources are listed in the documentation. A ZIP file containing all fonts and creators notes is supplied with the paid version of the add-on.
Choose a product version:
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$1 RUNIC (LIMITED)
Limited version of the addon (4 Rune Types) No hand~drawn conversion. No shrinkwrap, clean corners or UV functions.
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$4 RUNIC (Historical)
All Historical Runes (20 Rune Types) - Demos and Hand Drawn Converter
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$7 RUNIC (Full)
Full Version of the add-on (80 Rune Types), Demos and Hand Drawn Converter
Sales | 70+ |
Dev Fund Contributor | |
Published | about 1 year ago |
Blender Version | 4.0, 3.6, 3.5, 3.4 |
Extension Type | Legacy Add-on |
Render Engine Used | Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray |
License | GPL |
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