Rigged Wardrobe

by PBR3D in Models

Rigged Wooden Wardrobe

  • 100% Quads.

  • Fully rigged with custom bone shapes and constraints.

  • All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.

  • Logically named objects, materials and textures.

  • Modelled in Blender 2.83.2

  • Textured in Substance Painter 2020.1.3.

  • Rendered in Marmoset Toolbag 3.

  • Built to real life scale.

Wardrobe = 144cm wide, 60cm deep, 232cm tall.

  • Low poly, suitable for AAA video games, films and animations.


Rigged Components

  • Left Door - Min/max rotations constrained.

  • Right Door - Min/max rotations constrained.

  • Middle Door - (Parented to left door) Min/max rotations constrained.

  • Drawer - Min/max location constrained.

  • Root - Location/rotation constrained.

Formats included

.Blend - Native

Objects in each file format

  1. Wardrobe
  2. Armature
  3. WGT_Shapes (Custom bone shapes for .Blend file) 
  • WGT_Door left 
  • WGT_Door Right 
  • WGT_Door Mid 
  • WGT_Drawer 
  • WGT_Root


Textures included in .png format.

Wardrobe - 2K

  • Diffuse
  • Roughness
  • Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
  • Metallic


Poly Count total (According to Blender inspection tools).

  • Face count: 4,703
  • Vert count: 4,938
  • Triangulated count: 9,406