Rendernode [Rsn]
Node based design and render workflow in blender
Documentation (OLD) ➡️ [Github] [Gitee]
Develop Feature
Down New features, change any time before stable:
https://github.com/atticus-lv/RenderNode/archive/refs/heads/develop.zip
Geometry Nodes field style workflow
- Much easier, faster and cleaner
Nodes
- group nodes
- new switch node for all types sockets (no 'Variants Node'any more, use a direct input socket)
- input nodes (object/material/float/vector/int/bool/string)
- utility nodes (math/vector,boolean math/string operate)
- get / set nodes
- new render list node and get render list index node
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Performance (Evaluate system)
- develop based on rigging_nodes , provide faster speed
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UI
remove old draw outline, draw process time and node name instead instead
dynamic enums/sockets for user' preference (render engine, color manage,etc)
power selector for switch active task in render list node
Know Limited
- When edit inside a render node group, it won't update the whole tree, you should always set the active task on the base root
- old node remove
Choose a product version:
-
$5 small support
Support me!
-
$15 big support
Wow!
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$10 great support
RESPECT!
Sales | 20+ |
Customer Ratings | 3 |
Average Rating | |
Published | almost 4 years ago |
Blender Version | 2.93, 3.0, 3.1 |
License | Mit |
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