Render Palette
Main Panel
- Render Image: Initiates a single frame rendering process.
- Render Animation: Initiates the rendering of an animation.
Render Settings Panel
Default (Image Tab) | Default (Animation Tab) | Cycles Render Engine + DOF Enabled |
Description: The Render Settings Panel allows you to configure various rendering parameters.
- Render Type: Choose between single frame rendering and animation rendering settings.
- Frame Start/End: Set the start and end frames for animation rendering.
- FPS: Select the frames per second (FPS) for your animation.
- Resolution: Choose from predefined resolution presets.
- Render Engine: Select the rendering engine (e.g., Cycles, Eevee).
- Device: Configure the rendering device (for Cycles).
- Samples: Choose between preset sample settings or specify custom samples.
- Custom Samples: If 'Custom' is selected, set a custom sample count.
- Contrast: Adjust contrast settings.
- View Transform: This option allows you to change the View Transform for rendering.
- File Format: Choose the output file format.
- Camera: Select the camera for rendering.
- Output: Set the output filepath for rendered images.
- Depth of Field: Toggle Depth of Field (DOF) for the active camera.
- Autosave: This feature automates the saving of rendered images.
- Motion Blur: Enable or disable motion blur for rendering.
- Focus Object: Configure the object the camera focuses on when Depth of Field is enabled.
- Focus Distance: Set the distance from the camera to the focus point.
- F-Stop: Adjust the aperture F-stop (if DOF is enabled).
Environment settings panel
Environment panel - World Settings | Environment panel - HDRI Settings |
Description: The Environment Settings Panel provides options for managing the environment and textures.
- EXR Files: Displays a dropdown to select EXR files for environment textures.
- Next exr: Cycles through all the EXR files in the scene.
- Import World Texture: Imports a world texture.
- Import from Folder: Imports all textures from a selected folder.
Texture Settings (Subpanel)
Description: The Texture Settings Panel allows you to configure settings for environment textures.
World settings:
- Color: Change the world color.
- Strength: Adjusts the strength of the environment texture.
HDRI settings:
- Strength: Adjusts the strength of the environment texture.
- Location: Sets the location of the environment texture.
- Rotation: Specifies the rotation of the environment texture.
- Scale: Adjusts the scale of the environment texture.
- Remove EXR: Remove the applied HDRI texture from the scene.
Camera controls Panel
Description: The Camera Controls Panel allows you to manage camera settings and properties.
- Orientation: Select the camera orientation from the dropdown menu(Square/Portrait/Landscape).
- Camera to View: Align the active camera to the current view.
- New Camera to View: Create a new camera aligned to the current view.
Camera properties (Subpanel)
Description: The Lens Properties Panel provides options for adjusting camera lens settings.
- Type: Set the camera lens type.
- Focal Length: Adjust the camera's focal length.
- Shift X: Shift the camera's view horizontally.
- Shift Y: Shift the camera's view vertically.
Tracking constraints (Subpanel)
Description: The Tracking Constraints Panel allows you to add and configure tracking constraints to cameras.
- Add Track To Constraint: Add a Track To Constraint to the selected camera.
- Target: Specify the target object for the Track To Constraint.
- Influence: Adjust the influence of the Track To Constraint.
- Apply: Apply the constraint to the camera.
- Remove: Remove the constraint from the camera.
Batch render Panel
Batch Render - All Camera | Batch Render - Custom Camera |
Description: The Batch Render Panel streamlines your rendering process, especially when working with multiple cameras or animation sequences. This panel provides essential options to efficiently manage rendering tasks.
- Save To: You can choose to save renders in the default output folder or in separate folders for each camera.
- Camera: Select the camera(s) you want to use for rendering. Render your scene with all cameras in the scene or specify a custom list of cameras for more control.
- Overwrite: Control whether the rendering process overwrites existing files.
Preset panel
Description: The Render Preset Panel provides options for managing rendering presets.
- Preset List: Displays a list of rendering presets.
- Add: Adds a new rendering preset.
- Remove: Deletes the selected rendering preset.
- Preset Menu: Opens a menu with additional preset-related actions.
- Move Up: Moves the selected preset up in the list.
- Move Down: Moves the selected preset down in the list.
- Apply Preset: Applies the selected preset to the rendering settings.
Preset Menu
Description: The Preset Menu provides additional preset-related actions:
- Refresh Preset: Refreshes the list of presets.
- Save Preset: Saves the current rendering settings as a new preset.
- Export Preset: Exports the selected preset to a file.
- Import Preset: Imports a preset from a file.
- Preset Info: Displays information about the selected preset
- Open Preset Folder: Open the directory where presets are stored for quick access.
Add-on Preferences
- EXR Import Location: Set the location from which to automatically import EXR files.
- Preset Directory: Set the directory where presets are saved and imported from.
- Enable or Disable Panels: Now you have the ability to enable or disable certain panels within the add-on.
- Backup Settings: Easily back up add-on preferences, such as EXR Import Location, Preset Directory, and settings for enabling or disabling panels.
- Restore Settings: Restore your saved backup preferences.
- Check for Updates: Check for add-on updates. When checking is complete, you will see a "New Update Available" if a new update is available. Clicking on it will take you to the Blender Market Orders page. If the add-on is up-to-date, a button will indicate "Add-on is Up to Date" along with a "Check for Updates" button for future checks.
LUT's Installation
- Description: This feature is available for users who downloaded Blender from the official website and for Windows.
- To use this function, run Blender as an administrator.
- Set a location where the .cube LUT files are located (create a folder for this purpose).
- After setting the folder, click the "Install LUTs" button. The installation will occur immediately, and a backup file will be created.
- Restart Blender to see the changes.
- Go to the Color Management panel in the Render Properties panel. If you choose View Transform as Standard or Filmic, you can see the LUT in the Look dropdown menu.
Important Note:
- When installing, if you install some .cube LUTs and need to install more, you first need to remove the initially installed .cube LUTs. Otherwise, clicking on apply will create a backup from the current file (config.ocio) and .cube LUTs. If you need to install more .cube LUTs, you will have to manually remove the .cube LUTs.
- To remove the LUTs, run Blender as an administrator, go to preferences, and click on the "Remove LUTs" button. It will remove the LUTs.
Render Palette Menu
- Description: Enable or disable panels:
- Batch Render Panel
- Camera Settings Panel
- Lens Properties Panel
- Tracking Settings Panel
- Render Preset Panel
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