This model's rig is basic and easy to use. In the left panel you can find the necessary IK/FK switches and FK hinging. It also has a look-at controller and stretchy limbs if needed. Most of the rig was setup using a mesh deform cage to make sure the clothes don't intersect. Currently, all the parts have their own UV coordinate page. The idea behind this is to be able to have interchangeable parts with other characters. All the clothes have been "capped" so no holes will appear during animation. The pants go all the way up to the belt so you could use it on another model with tucked in shirt or so. The original scan used to build the model was created using a structured light 3D scanner at a company called Another World Studios in Los Angeles.