Realistic Glass Shader

by Vertex Wizards in Surfacing


Item Rating

This item has an average rating of 5 from 8 ratings by the community.

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  • Andrea Zanini
    about 2 years ago

    Excellent shader. Had a small issue and he replied in no time solving it. Buy with confidence. This shader is the real deal!

  • erik
    about 2 years ago

    It adds so much to rendering quality of products for my clients. Thank you this affordable tool. And thank you for the updates!

  • High Resolution
    almost 3 years ago

    Really great!!!

    • Colin Behrens

      almost 3 years ago

      Thanks for your rating, that means a lot! Really glad you like it

      Colin

  • Eugene
    over 3 years ago

    Great glass! But can you help me? It lets through not enough light. Almost nothing How can i fix it? Thanks!

    • Colin Behrens

      over 3 years ago

      Thanks for your rating, sure.
      Without knowing your settings I would guess you need to increase the caustic amount. Also try to play around with the caustic contrast slider.
      Please send me a message and we will fix the problem. Also I can offer you to send me the file, this will speed up the process a lot (but don't forget to pack all files into the blend if you use textures).

      Best wishes,
      Colin

  • Shia
    about 4 years ago

    I'm completely new to working in 3D and after struggling to get any decent results after hours of tutorials I found this shader. It instantly improved the results, and after some trial and error I was able to get some amazing lighting effects with glass objects. I'm really looking forward to playing around with it more in future projects.

  • Serge
    over 4 years ago

    Really the best glass shader.

  • Jozef Michalenko
    about 5 years ago

    Thank you!

    • Colin Behrens

      about 5 years ago

      Thanks for your comment and glad you like it!

  • Finn Bear
    almost 6 years ago

    In a side by side comparison with the default Glass BSDF, this shader proves to be worth it. Complicated models show larger differences than simple, flat ones. The only improvement that I can see is to reduce the extraneous node groups that get appended (NodeGroup.001, etc.).

    • Colin Behrens

      almost 6 years ago

      Thats a great hint, I will fix this the next days thank you.
      I created them just to keep and overview while working on the shader.

      Greetings
      Colin

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Details
Sales 1500+
Rating
8 ratings
Dev Fund Contributor
Published almost 6 years ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8, 2.79
License Royalty Free