Reactive Curve Scaler With Memory Effect - Geometry Nodes

by codesignprojects in Modifier Setups


A pure GeoNodes setup of a frame-by-frame curve scaler, here driven by audio. Your curve radius is scaled by a current custom value, every frame, creating a pleasing and reactive effect.

Video demo and herehere, here, and here.

A user-defined curve is scaled frame-by-frame. The curve radius itself is actuated every frame by the current value, be it audio or keyframe. 

There are two versions of the setup presented here, as example of various settings and styles. A special version with swirling particles emitting from the current height of the curve is added. 

There is an other setup with a similar effect available, where instead of scaling a curve radius frame-by-frame, we instance a standalone custom object and scale it by any current value. 

NOTES

-(Since it is a concept demonstration, it is kept as simple as possible.) The GeoNodes trees are kept clean, the nodes are not contracted into nodegroups for easier readability and have detailed explanations.)

-(This setup comes in two versions. One is the main version. The seconf one is a special addition, where a particle emitter follows the created curve to create a swirl of particles. )

-The file is optimized for and rendered in Eevee (Render Viewport animation). Of course, you can set up any renderer you wish.

--Follow the instructions in the description to change the setup and fine tune it to your audio ! (You need to bake it to an Fcurve, fine tune it trough the Map Range nodes, and add keyframes to the material to control the emission glow and colors as you wish)


Enjoy and blend like the wind !

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Customer Ratings 2
Average Rating
Published about 1 year ago
Blender Version 4.0, 3.6
License Editorial
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