Hello destruction lovers, today we will open a new page in the RBDLab project. We are going to create a lot of assets for you to destroy.
These assets must comply with certain rules so that the fractures and the simulation work perfectly. We have been in charge of designing and creating the assets to always comply with these rules so that you will never have problems working with them.
In this first asset, you have a 5-storey building. The columns, glass, windows, exterior walls, interior walls, and floors are separated. In this way you can fracture and have separated by collections all your fractures, to be able to work easily with them from RBDLab.
We advise you not to try to fracture many pieces at the same time, go step by step and with patience, fracturing and breaking a building is a work of many hours, but the result will be spectacular.
Soon we will upload a tutorial to show you the best way to do this kind of projects.
We hope you enjoy, and you can show us your work in discord.
Separation of all the zones in collections to facilitate the work.
We avoid having concave zones in the whole building, to improve the simulation.
|over 2 years ago
|2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93
|Render Engine Used
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