This item has an average rating of 4 from 8 ratings by the community.
Joe 2 months ago
TL;DR - Confusing documentation, but does what it says on the tin.
While this addon has confusing and difficult documentation, and for me even required my own scripts to make work, it is very useful once you get it working.
With this addon, I have now successfully added ragdoll physics to my animated character, and can now toggle rag-doll physics on and off at will during my animation.
For my personal use case, I created a script with an "Enable Ragdoll" and "Disable Ragdoll" button, which mass-performs actions that the addon doesn't do itself such as:
* Binding hand IK bones to the hands & feet IK bones to the feet during ragdoll animation
* Mass-editing the "animated" and "follow bone" values on all ragdoll hitboxes to quickly enable/disable ragdoll physics
* Automatically disable physics for ALL frames once animation is baked - otherwise physics will occur on top of your baked animation, making it impossible to return from ragdoll animation to keyframe animation
Currently, with lazy keyframe animation, my result is this: https://www.youtube.com/watch?v=p0bVvmRaQXM
DixieWrecked 2 months ago
Does Exactly what it says, although not very easy to set up its a huge time saver over doing this manually, I've spent literally hundreds of hours trying to set up ragdoll animation in the past and have always needed to repeat the process from the start for every new character.
every aspect of this from "generate hitboxes from mesh" to the creation of constraints based on bone position and location, are all individually awesome and save a huge amount of time.
My only minor issue is caused by parent bones that affect movement but do not deform the characters mesh, for example some of my character have a "pelvis" bone that doesnt have a vertex group and doesn't contribute directly to the deformation but is the parent of several bones. Bones in these cases do not create a hitbox therefore the ragdoll has bugged movement since the constraints are missing for the legs and spine to connect to.
also the documentation is a little basic and needs updating, other than this, the addon is WELL worth its price. thanks devs!
Joey Deutsch 2 months ago
This addon is so much fun. I have done ragdoll effects in the past, but they take so much work to set up manually. Using this makes the process so easy. I've only had a few crashes when generating the collision meshes, but other than that it's pretty stable and very fast. The visual limits addon is also great for tweaking the constraints.
Nick 7 months ago
time saver !
Schonn-Pierre Hirst 10 months ago
The documentation covers all aspects of Ragdoll Tools, I had no difficulty working out how to use this addon. Bohdan Diachenko has been very helpful and described in detail how Ragdoll Tools can be used to set up puppet controls for 'active ragdolls'.
Kay Aitken 11 months ago
useful/timesaver :) as already mentioned docs/video demos could be more inviting
pumplerod 12 months ago
Does not seem to operate as listed in the documentation. In fact after installing it I cannot find a way to use it at all. The documentation says to hit the space bar to bring up the pie menu, however all that does is start playing the animation.
gabriel montagne about 2 years ago
I've wanted something like this for a long long time! Rag-doll animations produce such a powerful effect, but are so hard to set up and control and tweak after they have been set up. With this addon it becomes possible to experiment and try different options in an iterative way.
I would love if the documentation videos had an audio explanation of the principles to not have to reverse-engineer why the steps work.
Love this addon. Thanks!
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