Radiant

by TinkerBoi in Addons


RADIANT

Radiant is a Addon that helps manage your lights in your scene through the side panel. There are also a few other feature provided for lighting needs in Radiant


IMPORTANT!

Source Code is Available For Free at:

https://github.com/BlenderBoi/Radiant




This Addon Only works for Blender 3.0 and Above, It will crash your blender if you use Raymesh in Blender 2.9x and below


Radiant Feature

  1. Light Panel - List the Light in Your Scene to the Side Panel, so you can access multiple light at once. With this You can Tag the Light to Categorize them. 
  2. Raymesh - Fake Volumetric "Light Ray / Glow" that is made with Mesh and Shader which produce less noise (Works Better in Eevee)
  3. Radiant Tools - Some More Minor tools that can be useful in some situation


Light Panel

 List the Light in Your Scene to the Side Panel and access multiple light at once. It gives you a Filterable Overview of the Light in Your Scene. 



Why Not Outliner?

Outliner can be cluttered sometimes, especially on more complex scene, this Panel helps you focus on the Light and filter out other object types. 


Light Panel Buttons

With each Light Listed, there are some operation you can do to each lights


You Can Turn the Buttons / Icons you want on or off under the Icon Expose Subpanel,

Below Example of All the Icons Turned On


Most of the Icon are Turned Off by default

Buttons / Icons Default Description
Pin Light Off Pin the light so that it always stays in list
Solo Light Off Hide All Light Except this (Shift Click to Unhide Lights)
Select Light
On Select the Light (Shift Click to Select Multiple)
Find Light On  Find and Frame your camera to the Light)
Move Light Off Activate Move Operator on this Light
Rotate Light Off  Active Trackball / Rotate Operator on this Light
Aim Light Off Aim the Light to Object, Selected Objects, or Cursor
Name Always On Name of the Light
Tags Off Tags of the Light to be use for filtering
Light Type Off Set the Type of the Light
Light Color Off Set the Color of the Light
Disable / Lock Selection Off Make Light Unselectable
Hide Children On Hide The Lights Children, Useful for Hiding Raymesh (Only Show if Light Have Children)
Hide Viewport On Hide Light from Viewport
Hide Render On Disable Render for this Light
Duplicate Light
Off Duplicate This Light and Active Move Operator
Remove Light
On Remove this Light


Light Properties

For Each light in the Panel, You can Expand And Edit the Light's Properties, Such as Power, Shadow Soft Size, Factor, and more



Light Temparature

Control Light Color Using Kelvin Temperature



IMPORTANT:

The Temperature only changes the color on the Light when you drag the slider, Which means it will not work if you Keyframe the Temperature

This Does not Use the Blackbody Node but Instead Setting the Light Color Directly


Light Tags & List Filter

You Can Tag the Light so that You can Filter Them


Light Tags

Light Tag is something you can add to a light to be used in the List Filter, Useful for Categorizing Your Lights



Light List Filter

All List All the Lights In the Scene
Selected List Only Selected Lights
Active Show Only Active Light
Collection Show Light in Collection
Tags Filter Light by Tags
Pinned Only Show Pinned Lights
Type

Filter Light Base on the Type of the Lights


Raymesh

Raymesh is Fake "Light Ray / Glow" that is Geometry and Shader Based, It Attempt to Emulate the Volumetric Look


Raymesh Only


No Raymesh


Lit with Raymesh


It Produces Less Noise, Doesnt Flicker, and Works Best in Eevee, this can be useful for Stylized Lighting


Raymesh Variations

If the Raymesh use Light as Driver, it means the Custom Property in Raymesh Object is driven by Custom Property in the Light data

Point Raymesh


Spot Raymesh


Area Raymesh


Technical Information:

Raymesh Geometry is made using Geometry Nodes, and using Material Shader to Achieve the Glowly Looks

The Geometry and Shader is Driven by Custom Properties in the Raymesh Object's Custom Properties.


If the Raymesh use Light as Driver, it means the Custom Property in Raymesh Object is driven by Custom Property in the Light data

Notes

While it is Compatible with Cycles, because it heavily relies on transparency to work, it might not look as good in cycles, and you might need to increase your transparent light bounce for it to work, which could increase in render time




Radiant Tools

Some More Minor tools that can be useful in some situation


Create Mesh From Area Lights

Create Mesh Plane From Area Light, Useful if you want to have a Emission Plane for your Area Lights


Add Shadow Catcher

Add A Premade Shadow Catcher Plane from Shift-A Add Panel



If the Shadow Catcher Appears Black in Eevee, Try Increase the Strength of your Lights


Add Volume Cube

Add A Simple Premade Cube with Principled Volume Node Material Applied


This is an Extremely Simple Setup, this feature is just here to save a few clicks


Chaneglog

29/12/2021: Addon Released!

30/12/2021: Minor Update: Adding Some Extra Cycles option to Light Panel

27/05/2022: Geometry Node and Material now uses Attribute Instead of Drivers

14/08/2022: Added "Hide Linked Duplicates" and "Make Single" for linked lights


Links:

If You want to suggest an improvement or report a problem, lets discuss it in Discord Channel

Sales 100+
Customer Ratings 1
Average Rating
Dev Fund Contributor
Published over 2 years ago
Blender Version 4.0, 3.3, 3.2, 3.1, 3.0
License GPL
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