Quick Cloth Inflate
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1) Select your object or create a cube and subdivide it five times to get a high dense mesh.
2) Create a collision object such as a plane and make it "collision" in the physics tab.
3) Go to the layout panel "N" tab and select the cube, click on "Inflate Now", this will make your object have the pressure settings in order to inflate it, and play the animation.
v1.1 -> Now supports individually settings and bake simulation buttons
- Pressure Scale
- Stiffness Tension
v.1.0 = Launch
- Create individually button settings for Vertex Mass, Pressure and Pressure Scale Done - Add layout panel for easier workflow Done - Add a bake button with simulation start and end Done
|Published||3 months ago|
|Blender Version||3.4, 3.5|
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Tags: inflate, inflatable, cloth inflate, quick, inflated, quick-add, cloth