In this material pack, you will get 11 realistic procedural materials, created with Blender.
(The Fire and Smoke are two separate materials)
These Materials were created for the Cycles rendering engine. You can use them in the Eevee rendering engine, but they work best in Cycles.
Note: The Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but some of the materials are using displacements, so the displacements will not work in Eevee.
Customizable Node Groups: Each material has been created as a custom node group, with many different customizable values, such as: Scale, Rotation, Color, Metallic, Details, Distortion, Noise Settings, Roughness, Normal and Bump, Displacement, and more!
Mars Planet: The Mars planet has a lighting rig attached to it, using a sun light and an empty. You can move the sun light around the planet, and the light will always face the planet, and the atmosphere will adapt to the planets lighting position.
If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel.
Blender file with 11 Procedural Materials:
● Lumpy Clay (Using Displacements)
● Checkered Kitchen Marble Floor
● Obsidian (Using Displacements)
● Fire & Flame (Using Displacements)
● Desert Rock 1 (Using Displacements)
● Desert Rock 2 (Using Displacements)
● Desert Rock 3 (Using Displacements)
● Hamburger Meat Patty (Using Displacements)
● Final Renders
● Product Images
● HDRI Lighting
|Dev Fund Contributor|
|Published||5 months ago|
|Render Engine Used||cycles|
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