Procedural Water (Creates Caustics)
Example:
Water 3.1 update:
I've updated the caustic shape to have a much nicer definition as well as adding in a surface transparency slider:
transparency Slider set to 0 (default):
transparency Slider set to 0.8 (should be much better for shallow water scenes)
A procedural water material that can creates caustics, surface ripples, and simulates depth, generates dispersion effect and surface displacement.
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