Procedural Skin Shader
How to use
From your Blender project, go to 'File' > 'Append...' and search 'procedural-skin-v103.blend' > 'Materials' > 'skin_103', and you will have the new material imported to your project.
Now, apply it on your object, and you will find a Custom node with 8 parameters:
/ Birthmarks density [Increases or decreases the amount of birthmarks].
/ Pimple density [Increases or decreases the amount of pimples].
/ Seed [Modifies the random seed].
/ Subsurface
[Directly linked to the Principled BSDF (around 0.02 works fine for a
2x2 object, the bigger your object is, the bigger the 'Subsurface' value
will need to be)].
/ Depth [Increases or decreases the displacement of the texture].
/ Light - Dark [Controls the color of the skin].
/ Birthmarks scale [Increases or decreases the size of birthmarks (smaller values result on bigger size)].
/ Pimples scale [Increases or decreases the size of pimples (smaller values result on bigger size)].
/ Texture scale [Increases or decreases the size of the skin patter (smaller values result on bigger size)].
Important:
/ Make sure to enable 'Displacement only' for the "Displacement" value in your object material settings.
/ You will need a dense mesh for the displacement node to be effective so, if your mesh is not dense enough, make sure to apply a 'Subdivision Surface' modifier to add density.
Sales | 100+ |
Dev Fund Contributor | |
Published | about 2 years ago |
Blender Version | 3.0, 3.1, 3.2 |
Render Engine Used | Cycles, Eevee |
License | Royalty Free |
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