Procedural Shader Pack Vol. 1
Wood shader
Big Rings Scale: The size and shape of a large ring Small Rings Scale: The size and shape of a small ring Roughness: The roughness of the wodd Wood color: Wood color Rings color: Rings color
Silver (metal) shader
IOR: Index of refraction for metal you create Color: Metal color Roughness: The roughness of the metal Aniso Amount: Controlling factor of the anisotropic component mixing and glossy Anisotropy: This value determines how much reflections get stretched along the tangents Rotation: Rotates the direction of the stretched reflections Bump: You can use a procedural texture or image as bump Bump Strength: Controls bump power
Leather shader
Roughness: The roughness of the leather Bump: Controls bump power AnisoBump: Controls anisotropic component bump of the shader Color1: The color is determined by a mixture of two colors: Color1 and Color2 Color2: The color is determined by a mixture of two colors: Color1 and Color2
Bronze shader
Lacunarity: It gives a different texture depressions and irregularities Bump Strength: Controls bump power Color1: The color is determined by a mixture of two colors: Color1 and Color2 Color2: The color is determined by a mixture of two colors: Color1 and Color2
Rock shader
Scale: Scale Voronoi texture for different pattern results Noise Scale: Scale Noise texture for different pattern results Bump: Bump strength of the first diffuse shader Bump2: Bump strength of the second diffuse shader Color1: Color of the first diffuse shader Color2: Color of the second diffuse shader Roughness: The roughness of the rock
Ice shader
Color: Ice color Scale: Texture scale Bump: Controls bump power Roughness: The roughness of the ice
Rubber shader
Color: Rubber color Bump: You can use a procedural texture or image as bump Bump Strength: Controls bump power
Sand shader
Big waves strength: It controls the height of the waves on the sand Big waves repeat: It controls the frequency of occurrence of waves on sand Granularity: Adjusts the grain of sand Total Bump Strength: Controls bump power Color1: Color of the first diffuse shader Color2: Color of the second diffuse shader
Snow shader
Color: Snow color Bump: Intensity of geometry displacement Bump2: Bump strength