Procedural Perforated Metal

by Stefano Bianchini in Surfacing

Procedural perforated metal material.
The project contains a shader and six sample materials created using it.

Compatible with Cycle and Eevee.

Shader parameters
  • Scale X and Y
  • Holes size
  • Rows offset
  • Square holes (on/off)
  • Holes rotation
  • Bevel size
  • Bevel depth
  • Color
  • Specular
  • Roughness
  • Anisotropic
  • Anisotropic Rotation
  • Brushing scale
  • Brushing amount

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Sales 20+
Published 5 months ago
Blender Version 3.5, 3.6, 4.0
Render Engine Used cycles, eevee
License Royalty Free
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