Procedural Noise Pack
How to understand the node settings?
Vector-The vector is information about the location, rotation and scaling of this texture (you can also plug in other noise textures for better results).
Seed-This is a random variation on the location of your noise texture.
Scale-This is the size of your noise texture.
Ditail/Ditalisation-This is the quality of your noise texture.
Ditails Scale-The size of the smallest details in the noise texture.
Randomness-The randomness of the noise texture location
Gamma-Darkness of the noise texture.
What are "Additional Tools"?
These are tools to make working with noise textures easier and more comfortable. You can see the entire list below:
Choose a product version:
Sales | 100+ |
Customer Ratings | 7 |
Average Rating | |
Dev Fund Contributor | |
Published | about 2 years ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9 |
Render Engine Used | cycles, eevee |
Misc Data | uvs-unwrapped, animated, low-high-resolution, normal-mapped, textured |
License | Royalty Free |
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