Two Procedural Ice Shader for Cycles.
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Ice in Water procedural generates a water landscape with floating icebergs.
You can edit the relation between ice and water, height, and other parameters like the coordinates for animations.
Snow to Ice functions similarly, only it allows you to have a relation from snow to ice or more compressed snow.
You can edit the functionalities like color through the Hue/Saturations Inputs or editing the color ramps.
I recommend making a duplicate of the Node Group.
You need to activate Displacement and Bump in the Material Settings.
|Dev Fund Contributor|
|Published||10 months ago|
|Blender Version||3.2, 3.3, 3.4|
|Render Engine Used||cycles|
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