Procedural Gun Material

by Daniel De Klawn in Surfacing


Ultimate Supreme Amazing and mostly realistic and procedural gun materials.

5 Customizable and ready-to-use materials. 8 powerful node groups to create the perfect textures for your gun models!


Supports new Blender 3.0 Asset Browser.
Blend file has the "K.M. - " prefix and each material has the "Gun. - " prefix. PNG Thumbnails included.

Node groups:
1. Camo Pattern
 2. Deepening Mask
 3. Dust Texture
 4. Edge Mask
 5. Lattice Grip
 6. Oil Dots
 7. Scratches
 8. Ultimate Gun Texture  - The main node group to create perfect gun texture. Consist of dust, scratches and oil maps - all in one node group.

Materials:
1. Gun. - Basic
 2. Gun. - Basic Handle
 3. Gun. - Camo
 4. Gun. - Golden Handle
 5. Gun. - Open

Edges and deepening masks based on pointiness data which works only in cycles. Pointiness also depends on the subdivision modifier - the more subdivisions, the less visible the mask.

*AK-47 model is not included ;)


If you are new to shaders then watch this start lesson on YouTube - https://www.youtube.com/watch?v=84ihoMLGkxQ&t

Why procedural shader textures instead of regular PBR maps?

  • Infinite resolution. Textures that you normally use are always limited by their resolution and in close they are just mess of pixels. Procedural textures, on other hand, have infinite resolution and a huge number of elements that can be changed to suit your needs!
  • With W data you can make a different texture with the same settings to a group of objects.  For example imagine that you need to make a wooden fence.  If you use a regular texture, then all your boards will be the same, you can of course change the scale and change the coordinates a little, but you still be limited to one image.  Using procedural textures, you can customize the materials as you like using object data and W input. Apply it to all objects so they will be absolutely unique, but consisting of the same material.
  • Mix with other procedural materials and textures using mask outputs. Combine colour, height and other maps with mixRGB node and mask outputs.
  • And if you worry about render time then remember that you always can bake your customized textures. This is a very simple process. If you do not know how to bake then watch this video by Olav3D.


Images rendered in cycles.


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Sales 20+
Dev Fund Contributor
Published almost 3 years ago
Blender Version 3.0
Render Engine Used Cycles, Eevee
License Royalty Free
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