Procedural Geometry Nodes Callouts For Blender

by Nanomanpro in Modifier Setups


Item Rating

This item has an average rating of 5 from 8 ratings by the community.

75%
25%
0%
0%
0%
  • Andrew
    2 months ago

    Very neat add-on, developer is extremely responsive and nice! Also great for learning geometry nodes!

    • Nanomanpro

      2 months ago

      Thank you very much :)

  • kolikov-blender
    4 months ago

    If you make product presentations or educational motion graphics, this setup is must have for that price 👍

    • Nanomanpro

      4 months ago

      Thank you, it's nice to see positive feedback :)

  • Jim Langman
    5 months ago

    I don't review things often, in fact this may be my first or second review on BM. I had to leave one as this thing is just great. It's so well done and thought out. I love it, saved me tons of time and I will get a lot of use out of this. Thank you!

    • Nanomanpro

      5 months ago

      Thank you, Sir :)

  • R.Y
    7 months ago

    Nice addon!

    • Nanomanpro

      7 months ago

      Thank You for opinion :)

  • Mark
    8 months ago

    I am a Newbie at Blender and had a little difficulty getting used to how to make changes and adjust things, like swapping sides (mirror) and adjusting the second text box to flow. I think these are my issues not the 'app'. I would suggest a slower video breakdown on how to mirror the callout for Left hand / right hand. Plus making the video you sent me public, on how to adjust the 2nd text field to flow text. All in all, well worth the money and a 5 start rating for your excellent support. Thank YOU :-)

  • Jan Novotný
    about 1 year ago

    Hey dude, you should raise the price. :-) Thanks a lot

    • Nanomanpro

      about 1 year ago

      Hi Jan, and thanks for the positive comment :)

  • Béla
    about 1 year ago

    Bought this and used it the next day to make client work explainer images look more professional. First impressions: I enjoyed working with these templates, they're well and professionally done and my explainer image did turn out more professional looking than before. As for time saving and efficiency I hope it'll come the next time I use this. Being a perfectionist, the first time I couldn't help customizing everything to fit my taste before adding the templates to my asset browser, which took some time. Customizing was a satisfying experience though, I could do all I wanted with my average Geometry Nodes knowledge. There's only minor things I'd change: would be great and more user friendly to have all controls on one clean, well designed panel (right now you need to go to GN setup for some settings and use a keyboard shortcut for others)

    • Nanomanpro

      about 1 year ago

      Thank You very much for your opinion and constructive feedback.
      When choosing individual settings of nodes to the level of modifiers, I had several dilemmas between the number of available sliders and the readability of the entire panel. I thought it would be better to keep it more readable, and if necessary, users can easily add their own options to modifiers as needed.
      As for the "Asset Browser", it has one problem at the moment, namely the objects that by default have to be rotated by some angle before being added to the library as in this case are not badly rotated when adding them to the scene, which requires manual adjustments. I am currently using the free addon "Asset Wizard", which does not have similar problems.
      I plan to gradually expand the library, so I will probably also prepare the appropriate files so that users can immediately add them to the "Asset Browser".
      Regards :)

  • Jonathan Ball
    about 1 year ago

    Amazing! i just added all of the curves as assets and have them in my browser now. only issue is there was a resolution modifier on some of the text inputs that made them look super low poly and funky, so i had to manually disable those, so not 5 stars... but other than that, really good and really simple! love it!

    • Nanomanpro

      about 1 year ago

      The "Set Spline Resolution" node is here for a reason. Some fonts such as Google font "Special Elite" are very dense in terms of the number of curve divisions, which can cause the wiewport to slow down with large amounts of text. That's why I put the "Set Spline Resolution" node to suggest to the user that this is the appropriate solution in this situation. I will put the relevant information in the FAQ.
      Anyway, thanks for your feedback and comment.

  • Displaying 8 ratings

Purchase this item to leave a review!

Sales 300+
Customer Ratings 8
Average Rating
Published about 1 year ago
Blender Version 4.0, 3.6, 3.5, 3.4
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message