Procedural Generator Bundle V2
This bundle is a collection of powerful procedural generators that will gonna help you to generate complex geometry with ease.
All of the generators gives you a lot of flexibility and are very optimized in memory consumption, so you can achieve the result that you need, with the amount of resources you have.
What's included;
Pixel Hologram
This tool turns your meshes into a volumetric hologram made of floating RGB pixels. It supports textures mapped to your meshes UV and can be animated to achieve even cooler results. It's highly customizable!
It has animated FX simulating glitch, waves, chromatic aberration and noise.
It has animated FX simulating glitch, waves, chromatic aberration and noise.
Pixelator
This tool can turn your meshes in to pixels and voxels.
You can use that to quickly turn your 3D objects into fully pixelated artworks.
It's pixel perfect, highly customizable, easy to use and you can also instantiate your own geometry on the generated voxels to achieve interesting results.
Infinite Displacement
This tool allows you to create a infinite box or a plane and apply a displacement map to it without using too much memory. It’s useful in situations where you need a high-resolution displaced ground, block, or wall in your scene, but don’t have enough memory for this.
AirDust
AirDust is a unique tool that allows you to quickly generate aerial dust particles. It works well with Depth of Field, can be animated and adds an extra realism to your shots, without using too much memory.
Procedural Snow
This tool generates snow on the top of any surface in a very natural way. It can automatically remove snow from occluded areas and simulate snow deposition. It comes with two shaders, one for the snow and another that simulates frozen surface, which you can mix with any material.
Easy Chain
This tool uses Geometry Nodes and curves to generate chains for the most common uses, because it's highly customizable. You have full control over the shape of the chain and can use your own chain mesh too.
Rocky Ground
This tool allows you to quickly generate a 3D ground with realistic rocks, grass, and a river. It can be used on a desert, winter or a grassy scene. This isn’t just a displaced surface, but an optimized procedurally generated ground with PBR materials.
Procedural Rope
This tool allows you to quickly create realistic ropes using curves. It can connect multiple curves making the process of drawing them a lot easier. It generates the curve tube, displaces it, adds a fuzz to it, and puts it on the surface of an object.
Adaptive Terrain
Unleash your creativity with the Adaptive Terrain tool, a game-changer for all 3D artists using Blender. Imagine having the power to create stunning, optimized terrains with adaptive tessellation at your fingertips. This tool is not just an add-on, it’s a gateway to unexplored artistic possibilities.
Procedural Bricks
This tool generates 3D bricks in the surface of an object. You can customize the shape and the scale of the bricks.
Each brick is a separated, UV unwrapped 3D mesh.
Procedural Floor Bricks
This tool generates optimized bricks projected on the floor, with 11 different pattern and the ability to add procedural grass in between the brick. All of the bricks are UV unwrapped and comes with a shader that let you use any kind of materials with the bricks.
Procedural Terrain Generator
This tool made with Geometry Nodes allows you to turn a mesh in to a procedural generated 3D terrain, with trees, grass and with a realistic terrain material that simulates dirt at the top and stones at the bottom of the mesh.
Leave Scatter
This tool allows you to scatter customizable leaves on the surface of an object. It uses instances, so you can scatter an insane amount of leaves, without using too much memory.
Dew Generator
This simple tool allows you to generate and shape dew drops on the surface of an object.
Procedural Dust
This is a procedural dust generator that allows you to scatter a layer of geometry dust on the surface of an object. It uses instances, enabling you to scatter millions of dust particles without using too much memory.
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