In this material pack, you will get 10 realistic procedural materials, created with Blender. These Materials were created for the Cycles rendering engine. You can use them in the Eevee rendering engine, but they work best in Cycles.
Note: The Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but some of the materials are using displacements, so the displacements will not work in Eevee.
Customizable Node Groups: Each material has been created as a custom node group, with many different customizable values, such as: Scale, Rotation, Color, Metallic, Details, Distortion, Noise Settings, Roughness, Normal and Bump, Displacement, and more!
If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel.
Blender file with 10 Procedural Materials:
● Wood 1
● Wood 2
● Wood 3
● Tile Floor
● Desert Camo
● Caution Stripes
● Moss (Using Displacements)
● Mossy Dirt (Using Displacements)
● Chocolate Chip Cookie (Using Displacements)
● Sci-Fi Fan-Air Vent (Using Displacements)
● Final Renders
● Product Images
● HDRI Lighting
|Dev Fund Contributor|
|Published||9 months ago|
|Render Engine Used||cycles|
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