Pro.Geo.Prim

by Vovrzull in Addons


Documentation



Geoprimitives panel


Plane


Cube

Cylinder


Cone


Sphere


Icosphere


Object Deform panel

The deform object function works both on a regular object and on a geoprimitive, it has 6 axial deformers working simultaneously, when used in conjunction with a geoprimitive, you get the ability to adjust the mesh on the object during deformation and also adjust the size, when duplicating an object, the deformation dependence will be saved when using the Move panel you will be able to control the dependence of the deformation on the dependence point of the deformation, while each duplicated object will still have its own settings like any other separate object

Limit Deform panel

You can limit the effect of deformers on vertices, edges, faces of your object by connecting a limiter and adjusting its strength, this panel is in object editing mode when object deformation is enabled. (to use on a geoprimitive, you must first apply it)


Mesh Deform panel


Visual Boolean panel


Layers

Boolean layer



Beveled layer

Beveled layer (has adjustments for the width of the bevel and the number of bevel segments). When adding layers after the bevel layer, to work out the layer correctly, move it below the new layers


Layer object panel



Sales 70+
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Dev Fund Contributor
Published 10 months ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4
License GPL
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