Blender Procedural Food Pack #2

by Ryan King Art in Surfacing

In this material pack, you will get 15 realistic procedural food materials, created with Blender. These Materials were created for the Cycles rendering engine. You can use them in the Eevee rendering engine, but they work best in Cycles.

Customizable Node Groups: Each material has been created as a custom node group, with many different customizable values, such as: Scale, Rotation, Color, Metallic, Details, Distortion, Noise Settings, Roughness, Normal and Bump, Displacement, and more!

Note: The Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but some of the materials are using displacements, so the displacements will not work in Eevee.

Check out my Ultimate Procedural Material Pack.

If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel.

Check out the Tutorial Playlist here.

Blender file with 15 Procedural Food Materials:

● Avocado Skin
(Using Displacements)
● Biscuit (Using Displacements)
● Pumpkin (Using Displacements)
Pumpkin Stem (Using Displacements)
● Chocolate Bar (Using Displacements)
● Apple
Apple Stem
● Mold (Using Displacements)
● Orange Peel (In Mold Material) (Using Displacements)
● Meatball (Using Displacements)
● Apple Pie Crust (Using Displacements)
Apple Pie Crust Edge (Using Displacements)
Apple Pie Filling (Using Displacements)
● Metal Pie Dish
● Chocolate Chip Cookie (Using Displacements)

Other Files:

● Final Renders
● Product Images
● HDRI Lighting

Dev Fund Contributor
Published about 1 year ago
Blender Version 3.5
License Royalty Free
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