Pomegranate
POMegranate brings quick and easy Parallax Occlusion Mapping to your Blender materials.
P.O.M. or Parallax Occlusion Mapping is a shader technique which creates the illusion of depth and makes simple geometry with very few vertices look high-poly and displaced.
It adds depth to your materials without the need for the extra geometry associated with displacement.
POMegranate uses "layers" to achieve the displacement effect. The higher the number of layers, the smoother the displacement will appear but compile times for Eevee will increase. Every layer reads the Height texture once so you usually won't want to exceed 64 layers for Eevee, and about 34 for Cycles when not using a Bump map or 14 with Bump. In Eevee, 32 will produce excellent results while performance will stay high and compile times will remain acceptable.
The Bump effect is known to worsen the stepped layered effect associated with POM and, for this reason, I recommend using only Normal maps and avoiding Bump.
Your download includes several PBR sets created by myself and others generously provided by Polyhaven.com.
Published | 6 days ago |
Blender Version | 4.3, 4.2, 4.1, 4.0, 3.6 |
Render Engine Used | Cycles, Eevee |
License | Royalty Free |
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