Plastic Procedural Shader (Cycles & Eevee)
Open your existing project or start a new one in Blender
Click File -->Append, then browse to your downloaded file and click on it
Click on the folder NodeTree. The texture nodes can be identified by the KYRA prefix. Select the textures you would like to use and click Append from Library
The texture nodes will now be available in the Shader Editor. Click Add -->Group and find the textures by the KYRA prefix.
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Make sure you are using Cycles and the transparency slider are set to one!
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