Planet Creator

by DPSTUDIO SP. Z O.O. in Models


Item Rating

This item has an average rating of 4 from 5 ratings by the community.

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  • kevin frey
    about 2 months ago

    Can't use the modifiers after dragging a planet from the asset browser.

    • Damian Pietrykowski

      about 2 months ago

      This can be done without any problems. Just after loading from the asset browser, press CTR+z on the keyboard as in the tutorial, or set the assets in the asset browser to be modifiable

  • Jeremy Park
    3 months ago

    For sure this is a worthwhile purchase and will save tons of time trying to create different planets. A lot of work has evidently gone into producing it and it is definitely worth the money. The only thing that slightly lets this product down is the somewhat chaotic nature of trying to work with the controls. It isn't clear how all of them work and a lot of them seem to just change the procedural settings sporadically. The author could do with either proper documentation explaining each control or preferably a detailed Youtube video clearly demonstrating them.

  • Tom Morris
    9 months ago

    About a month ago, I started experimenting with Planet Creator. I soon became frustrated, mostly due to poor rendering performance. It was taking many minutes to render a single frame. And I was hoping to use Planet Creator planets for animations.

    My biggest problem is that I have an older CPU and graphics card. It works acceptably while using other planet generators I find on Blender Market (and I use many). And it works great for video games. But not well enough for the challenging Blender rendering jobs required by Planet Creator.

    Here are the specs for my system
    Windows 11 Pro 64-bit
    32 GB RAM
    AMD Ryzen 3700X 8-core, 3.59 GHz
    Nvidia GeForce RTX 2060 w/ 6GB video RAM

    But given the beauty and artistic potential of this feature, I kept exploring ways to make it work faster.

    My recommendations for improving rendering performance with Planet Creator include the following:

    Switch to the Cycles renderer first. Establish Cycles->Supported->GPU compute BEFORE dragging and dropping a Planet Creator planet onto scene.
    Under “Render Properties,” set “Viewport” Max Samples to 32 or less; set “Render” Max Samples to 32 or less; and set “Volumes” Max Steps to 32 or less.
    Don’t forget to set your Camera Clip End at 100,000

    Below is a rendering performance demonstration for my system.
    I positioned my camera at
    X: 1000
    Y:-1000
    Z: 704

    The planet sphere fills about 2/3 of the render screen.

    These are the single frame rendering times I got with my system (Max samples reduced to 32, 32, and 32). Rendering to 1920x1080.

    I dragged planets onto the view and I made no adjustments. These are “stock” planets.

    Basic Planet (1) = 1 minute 45 seconds
    Basic Planet (2) = 14.9 seconds
    Gas Planet_01 = 1 minute 46 seconds
    Gas Planet_02 = 2 minutes 3 seconds
    Gas Planet_03 = 27 seconds
    Planet = 10.7 seconds
    Rock Planet_02 = 15 seconds
    Rock Planet_03 = 16 seconds
    Rock Planet_04 – 1 minute 18 seconds
    Rock Planet_05 = 1 minute 37 seconds
    Rock Planet_06 = 2 minutes 8 seconds
    Rock Planet_08 = 32 seconds
    Rock Planet_09 = 1 minute 24 seconds
    Rocky Planet_01 = 55 seconds

    Right now, most of the Planet Creator planets are beyond my hardware’s capabilities for rendering animations. But by scaling back samples, I can get some very nice single frame shots – without too much waiting. And with a combination of reducing samples and a bit of patience, I can render beautiful (and short) animations.

    Apart from recommending new hardware, I would appreciate hearing suggestions for additional setup tweaks that could improve performance.

    • Damian Pietrykowski

      9 months ago

      Hi! Thank you for your purchase and review. As you have noticed, it is best to work directly in the cycles engine with a small number of samples in the preview. The most resource-intensive clouds here are volumetric clouds, where the number of samples needs to be significantly reduced to make everything work quickly. The animations I made were in 4K on the RTX 3090 and one frame with clouds and motion blur turned on took about 40 seconds to render. Just set Volumes/max steps to a low value of about 15. Clouds at this value will still be very detailed, but much faster. I suggest you watch this tutorial.
      https://www.youtube.com/watch?v=251AdAAEiv0
      In future updates, we will focus mainly on speed in the clouds. Regards. Damian

  • Ed Park
    11 months ago

    This is a fantastic plugin, it's straightforward to use and you can get a great variety of planets. Getting great use out of it!

    • Damian Pietrykowski

      11 months ago

      Thank you very much! :) I'm glad the plugin is useful! :)

  • domie74
    11 months ago

    Great starting point for planet creation. All procedural with many settings easily accessible leading to endless variations.

    • Damian Pietrykowski

      11 months ago

      Thank you very much! :)

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Details
Sales 60+
Rating
5 ratings
Published 12 months ago
Software Version 4.0
Render Engine Used Cycles
License Creative Commons
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