Do you have problems getting unique eyes for each of your characters? Do you want an eye of photorealistic quality which can be used even in close proximity shots? Look no further, this is your product and never again will the eyes be a worry.
This is a generator of procedural eyes (mathematically generated) based on cycles nodes for Blender, this is able to generate both the part of the iris and the sclera. The part of the iris besides the bump map also works as a displacement map, to get more realistic results. With this product you will be able to generate infinite photorealistic quality eyes.
Easy to use
The generator is designed for both professional and personal use, being very easy to use.Its operation is so simple that you can get all the textures of your eye, just by pressing the F12 key once you have adjusted the parameters to your liking.Because this system is based on a complex node tree, it is possible to modify it, but you must take into account that it has been the product of more than six months of work, so the changes inside its structure can give results not wanted.
Probably this is the biggest innovation in generators. In this mode, it is not even necessary to change the parameters, only with you advancing or rewinding a frame, they will vary by themselves and an eye will be generated in less than a second. This is exceptionally fast and does not require any knowledge. In the next video you can see the generator in Random mode for more than one hour.
Experienced Blender CG artist
This product was created by an artist with more than 10 years of experience in Blender, his name is César Salcedo, whose work has been recognized in several occasions by pages such as Blender Nation and Blender Artist.
The satisfaction of the client is our priority, reason why the correction of any bug that this article may contain is guaranteed. The requests or suggestions of the clients will also be taken into account.
33 % off, limited to 300 sales!!
|Dev Fund Contributor
|over 5 years ago
|2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
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