Pbr Bridge

by iwHiteRabbiT in Surfacing


Ā Blender 4 Tested & Approved šŸ˜ŽĀ 

How To Be Lazy & Focus On Your Art

Also available on FairMarket.LandĀ withĀ Purchasing Power Parity Price


TLDR

PBR Bridge will save you 20mn of your time each time you need to go from Blender to Substance / Quixel Mixer / ArmorPaint and back.


Addons


Ensure Consistency and Continuity in your Animation


Speed up your Video Montage


Benefit from a more Clarified & Organized pipeline


Good news, everyone!!

  • Substance Painter workflow drastically improved!
  • Support for many Substance Painter versions: from 2019.3.3 to 9.1.1/2024 (Steam included)

Previously

  • Substance Painter support added
  • ArmorPaint support added
  • Added possibility to import SSS factor map
  • Added possibility to import SSS color map (you can blend with the auto-generated one)
  • Added possibility to import Emissive map
  • Create blank missing UDIM textures
  • Copy WR PBR Bridge export presets to UserDocument Substance folder
  • Copy WR PBR Bridge export presets to ArmorPaint folder


Compatibility

Tested with:

  • Quixel Mixer: 2021.1.2 BETA
  • Substance Painter (incl Steam Ed): 2017.x(not working), 2019.x(not working), 2019.3.3, 2020.2.0, 2020.2.2, 7.2.3, 7.3.0, 7.4.0/2022, 8.2.0/2022, 9.1.1/2024
  • ArmorPaint: v0.8 (2021-09-18) - be27753

āš ļøNot fully automated on:

  • āš ļøMacOS
  • āš ļøLinux

āš ļøĀ On these OS you will have to launch manually your painting app and create Substance projects manually.


What is it?

PBR Bridge provides a non destructive, automated, texture workflow between Blender and industry standards: Quixel Mixer, Substance Painter & ArmorPaint.


Itā€™s amazing the amount of time I was able to save from tedious manual tasks!

You can forget about model import / export, baking material IDs, joining meshes, creating shaders or applying modifiers and you can Just focus on your art šŸ˜€


You can simply go back and forth between Blender and your texture software to retouch your modeling, UVs, UDIMs, etc.


So behold! This addon fully automates the whole process for you.

At the end of the day, it basically sums up to two operations:

  • ā€œEdit with Mixer/Substance/ArmorPaintā€

  • ā€œSync Maps & Create Shadersā€



Docs

Documentation

Ā Support


Why is PBR Bridge so useful?

Firstly, the addon auto generates color material ID and auto bakes Material IDs with UDIM support.



Also, you can keep a non destructive workflow, so no need to apply any modifier (or remove ā€œfinal displacementsā€). Which is perfect for a Multires Sculpting workflow.



Additionally, you also can use separated meshes without the need for joining or selecting them.



Then the addon auto creates Quixel Mixer, Substance Painter & ArmorPaint projects with up to date FBX/OBJ and material ID maps.



And it comes with an Advanced PBR Shader with UDIM support which will produce Cavity & Subsurface from other generated maps.







No need to dive into the Shader, just tweak all Material Attributes from within the Viewport3D.



Finally the addon will add final Subdivision & Displacement with UDIM support from generated displacement map.



Release Notes

v2.0.1

  • Support for SteamEd 2024

v2.0.0

  • Support for Blender 4.0
  • Not compatible with older Blender versions
  • Edit with ArmorPaint now export FBX instead of OBJ
  • Subsurface Color removed in Blender 4.0 so SSS Color is now useless
  • Fixed api breakages (bpy.context.temp_override - BSDF inputs - bgl)

v1.2.14

  • Fix Preferences

v1.2.13

  • Fix missing 'plugin.json' from Substance 2022
  • Fix missing templates from Substance 2022 on Linux & MacOS
  • Fix Substance project not created correctly on MacOS
  • Added a MsgBox to help MacOS & Linux user to manually open Substance and create the correct project.

v1.2.12

  • Added Support for SteamEd 2023
  • Changed Pref Button to iwHiteRabbiT Framework One
  • Changed default label name to "iwHiteRabbiT"

v1.2.11

  • Handle Texture Names longer than 63 char

v1.2.10

  • Added support for Substance Painter 8.2

v1.2.9

  • Fix Steam empty Registry crash

v1.2.8

v1.2.7

  • Fix ArmorPaint Path regression
  • Fix Emission Node default inputs & blend type

v1.2.6

  • Custom settings for N-Panel NameĀ 
  • Blender 3.0: Documentation Button (same as Blender 2.9 one)

v1.2.5

  • Added support for Substance Painter 2022 Steam

v1.2.4

  • ACES and custom color space support

v1.2.3

  • MacOS/Linux path preferences error handling

v1.2.2

  • Substance 7.3: Fix 'Painter is Busy' preventing saving project on creation

v1.2.1

  • Fix export presets: Use OpenGL normal maps instead of DirectX
  • Set MidLevel displacement to 0.5 when using Substance Legacy presets

v1.2

  • Reminder Tooltips
  • Substance: ability to choose between TextureSet (Legacy) / UVTile UDIM workflow
  • Substance: use of multiple displacement modifiers when using new UDIM workflow
  • Substance Steam: support for additional command line args in application path
  • Substance plugin: create & save custom project
  • Substance plugin: set project Workflow
  • Substance plugin: set export textures url
  • Substance plugin: import & set preset
  • Substance plugin: set padding:'Transparent', dilation:2 for projectWorkflow=='UVTile'
  • Substance Steam: Checkbox in preferences
  • Substance Steam: Auto Steam location
  • Substance: Backward compatilibity (from 2019.3.3)
  • Tested with Substance 2017.x(not working), 2019.x(not working), 2019.3.3, 2020.2.0, 2020.2.2, 7.2.3, 7.3.0
  • Substance Steam: ComboBox to launch 2019-2020-2021 versions
  • Better exception handling on edit button

v1.1

  • Raise Missing UV exception
  • Use Active Render UVMap to join UVs

PBR Bridge v1.0

  • Substance Painter support added
  • ArmorPaint support added
  • Added possibility to import SSS factor map
  • Added possibility to import SSS color map (you can blend with the auto-generated one)
  • Added possibility to import Emissive map
  • Create blank missing UDIM textures
  • Copy WR PBR Bridge export presets to UserDocument Substance folder
  • Copy WR PBR Bridge export presets to ArmorPaint folder

Quixel Mixer Easy Workflow v1.0


Sales 1000+
Customer Ratings 28
Average Rating
Dev Fund Contributor
Published about 3 years ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
Render Engine Used Cycles, Eevee
License GPL
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