Pack - Stone Wall And Stone Piles
Each model has its own texture set so one material per model . Texture packing as per UE4 standard , Base color , Normal and Roughness , Metallic and AO are packed as : R = AO , G = Roughness , B = Metallic .
If you use this in Blender ( or any other render that uses OpenGL and Gloss instead of Roughness ) make sure to add inverted color ramps for Roughness and for the G channel of the normal map .
|Dev Fund Contributor|
|Published||almost 2 years ago|
|Render Engine Used||eevee|
|Misc Data||uvs-unwrapped, normal-mapped, textured|
Have questions before purchasing?
Contact the Creator with your questions right now.Login to Message
Tags: uv, stone wall, PBR, game ready, lichens, low poly, moss, Rock, #4ktexture