Pack - Stone Wall And Stone Piles

by Xotherz in Models

Each model has its own texture set so one material per model . Texture packing as per UE4 standard , Base color , Normal and Roughness , Metallic and AO are packed as : R = AO , G = Roughness , B = Metallic .

If you use this in Blender ( or any other render that uses OpenGL and Gloss instead of Roughness )  make sure to add inverted color ramps for Roughness and for the  G channel of the normal map .

Dev Fund Contributor
Published almost 3 years ago
Blender Version 2.9
Render Engine Used eevee
Misc Data uvs-unwrapped, normal-mapped, textured
License Royalty Free
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