This item has an average rating of 4 from 1 ratings by the community.
Fractures about 1 year ago
Great tool which streamlines the process of porting baked simulations into a game enviroment.
I'm looking forward to the features purposed in 1.2 and then on.
The only issue I have faced with this plugin is the keying, the keying does not key the constrained location properly, although this can be bypassed by exporting to a FBX, importing, and then exporting to any alternative formats that are are exclusive to other engines.
For Peter, I would like to suggest (if possible) to a function which would merge the skin mesh, and make the rest pose the same as the origins of each object, rather than every bone being at the origin of the world.
Overall, great tool.
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