Origin Align
Ever found yourself with a bunch of assets with the origins all in the wrong places? Ever had to manually go through each of them, fiddling around with snapping and alignments? It’s time to turn that aside and give a glance to Origin Aligner.
You can set the origin at the bottom, top, any side of your mesh, allowing you to snap it to the floor, ceiling or wall of any other mesh with maximum precision. The Grid option snaps the object’s origin the closest point on the grid.
You can also center the object’s origin before aligning it. That way it will align to the ‘middle’ of the base instead of just snapping to the base. In Edit mode you can align the origin to a face.
Origin Align: Smart Center version takes the context of where the mesh is on that given side, useful anytime the base of an object doesn’t line up with its bounds centre.
It analyses the mesh on the assigned side and centres the object based on its geometry. For example, with a wall-mounted light fixture, it aligns the origin with the geometry of the arm's end, while the standard version would just snap to the given side.
This ensures more natural and precise placements in a way that makes sense for the given context, especially when dealing with complex or asymmetrical objects.
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axis system top-bottom-selection Set Origin alignment object-origin cursor origin