Nodee: Crystals
Documentation
NODEE
Crystals
1.0
Blender 3.4
How to install?
After downloading Nodee_Crystals.blend file, inside Blender go to edit > preferences
Under the File Paths tab go on the bottom and create a new Asset Library. Choose name and file path on your disk, and after that put Nodee_Crystals.blend inside of that folder
Then you can open Asset Browser panel
On the left side you can choose library, or set list to "all" to be able to search in all libraries.
If you want to use my catalogs in the asset browser you can put the blender_assets txt file inside the same folder as the blend file.
Single_mountain_gem
Interior fracture (Debug) - add interior fracture details inside, highly computationally intensive
Fracture noise scale - change noise scale for interior fracture
Crystal shape rotation - change rotation of top boolean object
Top crystal scale - change scale of top boolean object
Radius - change radius of crystal
Height - change global height of crystal
Inclusion Scale - change scale of inclusions
Number of sides - change global number of sides for crystal
Seed - global seed for crystal for randomization
Scale - global scale of crystal
Pyrite
This is one of the crystals, that base geometry is a curve object. You can draw curves with the Draw tool in edit mode. Then you also can project that curve on a ground object.
Seed - global seed for crystal for randomization
Ground projection - project base curve on selected Ground object
Ground object - the object it will be projecting on
Base width - width of rock, base on curve shape
Global density factor - global density of all cubic crystals
Small cubes density - density of small cubes
Medium cubes density - density of medium cubes
Large cubes density - density of large cubes
Large cubes distance Min - minimal distance between large cubes
Tiny cubes density - density of tiny cubes
Irregular cubes density - density of irregular cubes
Plaster_crystal_multiple
This is one of the crystals, that base geometry is a curve object. You can draw curves with the Draw tool in edit mode. Then you also can project that curve on a ground object.
Seed - global seed for crystal for randomization
Different Seed for the same crystal
Ground object - the object it will be projecting on
Ground projection - project base curve on selected Ground object
Top layer offset - offset of top layer in the Z axes (for better visual representation and performance use Layer debug mode set to 1)
Middle Layer offset - offset of top layer in the Z axes (for better visual representation and performance use Layer debug mode set to 1)
Bottom layer offset - offset of top layer in the Z axes (for better visual representation and performance use Layer debug mode set to 1)
Layer debug mode - change visual representation of crystal to 3 displaced planes, for debugging purposes.
Layer displace intensity - intensity of the displacement effect on base rock of crystals
Different displacement intensity
Layer displacement scale - base displacement noise scale for base rock
Main density top - density of crystals scatter in top part
Main density bottom - density of crystals scatter in bottom part
Plaster crystal single
This is one of the crystals, that base geometry is a curve object. You can draw curves with the Draw tool in edit mode. Then you also can project that curve on a ground object.
Seed - global seed for crystal for randomization
Project on ground - project base curve on selected Ground object
Ground object - the object it will be projecting on
Base rock size - rock width, shape base on curve
Different width settings
Rock thickness - thickness of base rock
Crystal height - height of plaster crystals
Different crystals height settings
Tiny crystals direction invert 1 - invert direction
Tiny crystal height 1 - height of small plaster crystals
Tiny crystals direction invert 2 - invert direction
Tiny crystal height 2 - height of small plaster crystals
Main density - density of crystals
Debug mode - debug mode, faster performance, with base rock without many details
Plaster crystal planes top
This geometry node system is based on two plane-like surfaces. (One with geometry nodes system and the second selected in Object inside geometry nodes modifier parameters) You can edit them freely to create different results.
Seed - global seed for crystal for randomization
Object - second object
Main density - main density of crystals
Small 1 Direction invert - invert direction based on normals of small crystals 1. Small crystals are divided into 2 groups, you can invert one, both or none of them
Small 1 Density - density of Small 1 crystal scatter
Small 1 Height - height of Small 1 crystals
Small 2 Direction invert - invert small crystals 2
Small 2 Density - density of small crystals 2
Small 2 Height - height of small crystals 2
Small crystals radius - radius of small crystals, both 1 and 2
Mountain_gem_crystals
This is one of the crystals, that base geometry is a curve object. You can draw curves with the Draw tool in edit mode. Then you also can project that curve on a ground object.
Ground object - the object it will be projecting on
Ground projection - project base curve on selected Ground object
Rock width - width of rock, shape is based on curve
Rock height - thickness/height of base rock
Seed - global seed for crystal for randomization
Big distance min - minimal distance between big crystals
Big distance max - maximum distance between big crystals
Big scale - scale of big crystals
Medium distance Min - minimal distance between medium crystals
Medium distance Max - maximum distance between medium crystals
Medium scale - scale of medium crystals
Small Density - density of small crystals
Small scale - scale of small crystals
Small delete factor - delete random crystals by noise pattern. Smaller values will be causing less amount of small crystals.
Small distance Min - minimal distance between small crystals
Debug mode - faster generation with less quality, for debugging
Garnet_single_crystal
Seed - global seed for crystal for randomization
Damage level - level of edge damage
Interior fracture - adding extra details inside of garnet crystals
Garnet_crystals
This is one of the crystals, that base geometry is a curve object. You can draw curves with the Draw tool in edit mode. Then you also can project that curve on a ground object.
Seed - global seed for crystal for randomization
Ground projection - project base curve on selected Ground object
Ground object - the object it will be projecting on
Rock width - width of base rock, shape is based on base curve
Rock random shape - intensity of rock randomization
Rock thickness - thickness of base rock for crystals
Height of scattering crystals - minimal height for scattering garnet crystals
Different values of height of scattering
Growing crystals - Crystals closer ending of curve are getting bigger then that closer to beginning of curve
Growing crystals turned on and turned off
Crystals scale - scale of garnet crystals
Distance Min - minimal distance between garnet crystals
Density Max - density of garnet crystals
Debug mode - debug mode (much simpler rock, enable better debugging process)
Debug mode turned off and turned on
Fluorite
This is one of the crystals, that base geometry is a curve object. You can draw curves with the Draw tool in edit mode. Then you also can project that curve on a ground object.
Ground projection - project base curve on selected Ground object
Ground object - the object it will be projecting on
Rock width - width of base rock, shape is based on base curve
Rock thickness - thickness of base rock for crystals
Seed - global seed for crystal for randomization
Growing crystals - Crystals closer ending of curve are getting bigger then that closer to beginning of curve
Big crystals scale - scale of the big crystals
BCrystals Density Factor - density factor of big crystals
BCrystals Density Max - maximum density of crystals
BCrystals Distance Min - minimal density of crystals
Tiny crystals scale - scale of tiny crystals
Debug mode - debug mode (without interior fracture and tiny crystals), best for debugging thanks to fast calculation
Rock method - 2 different ways for creating rock base mesh
Rock method 0 and 1
Only rock - display only rock, without any crystals, best for rock creation
Small crystals - if set to 1 it will create small crystals (not in debug mode)
Cyanite_single_crystal
Crystal radius - control radius of crystal
Seed - global seed for crystal for randomization
Crystal width - control width of crystal
* material of Cyanite react to other objects nearby ambient occlusion
Crystal with higher width
Cyanite
This is one of the crystals, that base geometry is a curve object. You can draw curves with the Draw tool in edit mode. Then you also can project that curve on a ground object.
Ground projection - project base curve on selected Ground object
Global seed - global seed for randomization
Ground object - the object it will be projecting on
Rock width - width of base rock, shape is based on base curve
Crystal seed - global seed for randomization, but only for crystals (it will not affect base rock)
Crystal density - density of crystals
Crystal scale - scale of crystals
Debug mode - debug mode (rock mesh is much simpler and crystal geometry is significantly reduced), best for debugging thanks to fast calculation
Debug off vs Debug on
Amethyst
This is one of the crystals, that base geometry is a curve object. You can draw curves with the Draw tool in edit mode. Then you also can project that curve on a ground object.
Rock width - width of base rock, shape is based on base curve
Rock height - height of base rock for crystals
Ground object - the object it will be projecting on
Ground projection - project base curve on selected Ground object
Seed - global seed for crystal for randomization
Rock seed - seed only for rock randomization
Crystals height - height of crystals
Crystals top height - height of top parts of crystals
Distance Min - minimal distance between crystals
Density Max - maximal density of crystal scatter
Debug mode - debug mode (rock mesh is much simpler), best for debugging thanks to fast calculation
Amethyst cactus single crystal
Seed - global seed for crystal for randomization
Height - height of the crystal
Top height - height of top part of crystal
Radius - radius of crystal
Edge damage level - damage level of edges
Edge damage - turn edge damage on and off (greatly improve performance)
Side radius - radius of side crystals
Side height - height of side crystals
Side top height - height of top part of side crystals
Height of milky part - height of milky part of the crystal
Side crystals end - maximum height where side crystals are scatter
Distance Min - minimal distance between side crystals
Amethyst cactus
This is one of the crystals, that base geometry is a curve object. You can draw curves with the Draw tool in edit mode. Then you also can project that curve on a ground object.
Seed - global seed for crystal for randomization
Ground object - the object it will be projecting on
Ground projection - project base curve on selected Ground object
Rock width - width of base rock, shape is based on base curve
Crystal scatter seed - seed for different crystals scatter (this doesn't affect rock shape and tiny crystals)
Crystal spread - Crystals are distributed from a central point. This number defines how far from center crystals will be created
Crystal scale - scale of crystals
Scatter distance Min - minimal distance between crystals
Scatter density Max - maximum density of crystals scatter
Small crystals spread - Small crystals are distributed from the central point. This number defines how far from center crystals will be created
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