This simple to use but powerful node, allows you to mix normal without losing details, it avoids all the problems from "normal map overlaying" and give you a powerful tool for your PBR workflow.
You will be available to combine multiple normal maps and use those in Cycles or EEVEE, also you have a special output to bake the combined normal to be used in other 3D applications. It is ideal for texture creation with the node editor.
- Combine multiple normal maps in Blender node editor.
- Bake the resulting map to be used in other applications.
- Fixed "NM_Bake" output color correction.
- Fixed factor "fac" slider to use the entire range, from 0 to 1.
- Improved quality of the normals combination.
Thanks for your support, with your help I will make this tool more powerful in future releases.