Nintendo Game Boy - Tutorial Full Process
This is a full process tutorial of modeling, unwrapping,texturing and rendering Our Nintendo Game Boy .
(11 h and 30 min unnarrated video)
It is better to have some basic information about working with these programs .
( Plasticity , Blender , unfold3d , substance 3d painter , photoshop )
Tutorial Contents :
Modeling ( Duration : 3 h 17 min )
- modeling process has done in plasticity and blender 3.6.0
Unwrapping ( Duration : 31 min )
- Unwrapping has done in unfold3d
Baking ( Duration : 11 min )
- The baking operation is done in the substance painter program
Texturing ( Duration : 5 h 47 min )
- Texturing has done in substance 3d painter and photoshop
- create lots of materials from 0 to 100
- using many technics to get more details
- exporting final textures
Rendering ( Duration :1 h 34 min )
- we used blender ( cycles renderer ) for rendering
Post-processing ( Duration : 8 min )
- At the end, we did some post-processing in photoshop
Attention : if you want the final model and project with all materials ( in 4 formats and 3 resolutions ), you should buy Full Pack (Standard License) OR Educational/Company license (Unlimited)
With the purchase, you get:
- Blend, FBX, OBJ, Plasticity, SPP (Substance Painter)
- Textures PBR for Blender (4K, 2K, 1K)
- Textures PBR Metal Roughness (4K, 2K, 1K)
- Textures PBR for Unity (4K, 2K, 1K)
- Textures PBR for Unreal (4K, 2K, 1K)
- Textures V-Ray 5 (4K, 2K, 1K)
if you just want Full Tutorial, buy : 3D Model (Standard License) or 3D Model (Extended Commercial License)
Attention : all videos are unnarrated ( it means there are no voice-over videos or subtitles )
Software Used:
- Plasticity
- Blender
- Rizom UV unfold3d
- Substance 3d Painter
- Photoshop
Polygon count : 5306
Vertex count : 5453
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