Mule Deer | Vfx Grace

by VFX Grace in Models


 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.


Introduction

This is a high-quality mule deer model with 4K maps, fur, rigging, three realistic animations, and muscle structure. We have created a complicated hair system with the particle system of Blender, which presents all the details of the model and makes the hair photorealistic. The model is made with Blender and Cycles renderer at a real-world scale.

It consists of the body, eyes, horns, and tongue.


Polygons

Body: vertices 33,282; polygons 33,215

Eyes: vertices 1,926; polygons 2,006

Horns: vertices 12,569; polygons 12,565

Tongue: vertices 1,346; polygons 1,344

Total: vertices 49,123; polygons 49,130


Formats

There is a Blender project and an OBJ file without rigging or animation.


Textures

Size of maps

JW0N0900_MuleDeer_Male_Body_BaseColor.1001.png, 4096*4096

JW0N0900_MuleDeer_Male_Body_BaseColor.1002.png, 4096*4096

JW0N0900_MuleDeer_Male_Body_Normal.1001.png, 4096*4096

JW0N0900_MuleDeer_Male_Body_Normal.1002.png, 4096*4096

JW0N0900_MuleDeer_Male_Hoof_Mask.png, 4096*4096

JW0N0900_MuleDeer_Male_Horn_Displace.png, 4096*4096

JW0N0900_MuleDeer_Male_Horn_Normal.png, 4096*4096

JW0N0900_MuleDeer_Male_ID.1001.png, 4096*4096

JW0N0900_MuleDeer_Male_ID.1002.png, 4096*4096

JW0N0900_MuleDeer_Male_Nose_ID.png, 4096*4096

JW0N0900_MuleDeer_Male_Other_BaseColor.png, 4096*4096


Rigging

With detailed controllers, postures and animations are easier to create, the features are as follows:

root controls the entire model, it comes with multiple customized attributes:

foot_B_IK_to_FK.L and foot_B_IK_to_FK.R switches between IK/FK of the hind legs non-seamlessly;

foot_F_IK_to_FK.L and foot_F_IK_to_FK.R switches between IK/FK of the forelegs non-seamlessly.

CTR_back controls the center of gravity of the body.

CTR_spine_a, CTR_spine_b, CTR_spine_c, CTR_spine_d and CTR_spine_e are controllers of the spine.

CTR_neck_a, CTR_neck_b and CTR_neck_c are controllers of the neck.

CTR_head is the controller of the head.

CTR_mouth and CTR_lip_D control the opening and closing of the mouth.

CTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.

CTR_IK_foot_F.L and CTR_IK_foot_F.R are IK controllers of the forelegs.

CTR_IK_foot_B.L and CTR_IK_foot_B.R are IK controllers of the hind legs.

CTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d and CTR_tail_e are controllers of the tail.

Detailed facial riggings are available to create more facial expressions.

And more...


Animations

Loopable running animation at 30 fps, frame range 1-14


Unlooped walking animation at 30 fps, frame range 1-220


Loopable trotting animation at 30 fps, frame range 1-19


Features

The model is in meter units at a real-world scale.

To run faster, the fur is hidden, with Render enabled.

The model can be rendered in the current project without cleaning up.


Choose a product version:

Published 12 months ago
Blender Version 3.5, 3.4, 3.3
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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