Master 3D Content Creation Tools In Blender. With 6 Demo Projects. Beginner To Pro.
COURSE CONTENTS
*** The lessons which are free to watch have links on them. Find them below and simply click on them to watch on YouTube.
*** Project file names are shown in Blue color.
Master 3D Content creation tools in Blender. With 6 demo projects. Beginner to Pro
Chapters:
Introduction. Getting Ready
Blender crash course with country house
Blender fundamentals
Working in Object Mode. Objects and their Properties.
3D modeling in Edit Mode
PROJECT 1. [EASY] Simple scene with wood furniture and dishes
PROJECT 2. [EASY] Ancient weapons set.
PROJECT 3. [MODERATE] A sailboat
Shading. Materials and Textures.
Lighting. Rendering and working with the Camera
Modifiers
Addons
PROJECT 4. [HARD] Sci-Fi Door
Hair Particle System
Texture Painting
PROJECT 5. [HARD] Sci-Fi Weapon
Sculpting
PROJECT 6. [HARD] Female Character Bust
Other powerful features of Blender
Lessons inside chapters: Introduction. Getting ready.
Intro and overall information about the course
How to study this course
Install Blender
Blender Crash Course with Country House
Why?
Blender interface. Moving around. Transforming objects
Mesh Elements. Building blocks of a 3D model
Country house. Modeling 1
Country house. Modeling 2
Country house. Modeling 3
Material basics
Texture basics
Country house. Applying Materials
Country house. Growing Grass
Getting free assets from BlenderKit
Country house. Lighting and Rendering
Blender Fundamentals
Blender interface basics
Overview of editors
Properties editor
Blender Preferences
Viewport Shading options
Customizing and saving startup file
Navigation in the 3D viewport
Walk and Fly Navigation
Tools. Transform Tools and Shortcuts
Work modes - Workshops
Asset Browser
Scene optimization. Do these and Blender will never crash again
Working in Object Mode. Objects and their Properties
Object types general overview
Object origin
Important options in Object Menu. Cleaning up the blend file
Objects and Object data. Object and Object data Properties
Correct Collection Instancing. Make Instances Real
Transform orientations
Transform Pivot point
Snapping options
Proportional editing
3D modeling in Edit mode
Edit mode tools 1. Extrude. Bevel. Inset faces. Loop Cut
Edit mode tools 2
Selecting geometry
Deleting geometry
Overview of Add and Mesh menus
Normals
Mesh clean up
Vertex tools
Edge tools
Face tools
Curves and text objects. SVG
Vertex Groups. Weight Painting
Shape Keys
Color Attributes. Vertex Painting
Working with Reference Images
PROJECT 1. [EASY] Simple scene with wood furniture and dishes
Modeling the chair
Modeling the table
Modeling the dishes
UV Unwrapping. Applying Materials and textures
Texturing the models. Better background lighting
zFiles
PROJECT 2. [EASY] Ancient weapons set
Modeling a simple Ax
Modeling a more Complex Ax
Modeling a sharp something
Modeling a Sword 1
Modeling a Sword 2
Texturing the Simple Axe. Texture Painting
Baking Simple Ax Textures to Image files.
Texturing the Complex Sword
zFiles
PROJECT 3. [MODERATE] A sailboat
Modeling 1
Modeling 2
Modeling 3
Modeling 4
Modeling 5. Finish
Shading 1. UV Unwrapping 1
Shading 1. UV Unwrapping 2
Shading 3. UV Unwrapping 3. Finished
Shading 4. Texture Painting 1
Shading 4. Texture Painting 2. Finished
Shader Setup. World and Lighting Setup. Final Notes
zFiles
Shading. Materials and Textures
Intro to Shading Lighting and Rendering sections
Intro to Shading and materials
Material properties
Node based Shader editor
What nodes we have. Quick overview
Most common shader nodes
Node Wrangler addon shortcuts
Principled BSDF
Principled Volume
Glass shader in Cycles
Glass shader in Eevee
Power of black and white
Textures in Blender
Common procedural textures
Using image textures. Texture maps
Image texture node options
Movie texture
ColorRamp node
Bump node
UV Reference 1. UV Maps. Unwrapping and editing UVs
UV reference 2. Workflows. Rules. Editing options
Generating Edge wear. Dirt built up effects
Packing or Embedding texture files into blend or FBX files
Copying Assigning Linking Duplicating materials. Selecting by materials
Lighting. Rendering. Working with the Camera
Intro to lighting. rendering. render and camera options
Rendering quick demo
Basics of lighting. Light sources
Global illumination (GI) or Indirect lighting
Light objects in Cycles
Light objects in Eevee
World properties in Cycles. Environment texture. Nishita sky
Rendering with Cycles. Most important options
Eevee render engine. Most important options
Bake indirect light in Eevee
Working with the camera. Basics
Camera properties
Better camera control. Switch Cameras Automatically etc.
Rendering images. Resolution. Format etc.
Render animations
Viewport rendering
Shadow caustics
Lights with nodes. IES Textures
How to use the Shadow Catcher
Using Mist Pass. Denoise and Defocus in Compositing to fake effects
Modifiers
Intro. Common modifier properties. Important rules
Modifier Tools Addon
Array
Bevel
Boolean
Build
Decimate
Mirror
Screw
Skin
Solidify
Subdivision Surface
Triangulate
Wireframe
Curve
Displace
Hook
Lattice
Shrinkwrap
Simple Deform
Surface Deform
Wave
Vertex Weight Proximity
Weighted Normal
Addons
Inro
BlenderKit
Import Images as Planes
Carver
Bool Tool
Cell Fracture
A.N.T. Landscapes
Sapling Tree Gen
How to use Quixel Bridge with Blender
Botaniq. Paid addon for Trees and Vegetation
Get more addons
PROJECT 4. [HARD] Sci-Fi Door
Using AI to generate reference images
Modeling 1. Creating the general shape of the door
Modeling 2.
Modeling 3. Rounded edges. Pipes and other details
Modeling 4. Boolean n Knife Cuts. More Pipes. Pipe holders. [TIMELAPSE]
Modeling 5. Door details. Refinements. Finish
Modeling the environment
Lighting the scene
Applying materials. Final render
Better materials by Texture painting and better shader setup
zFiles
Hair Particle System
Intro. Hair Emission. Render
Strand type. Material. Viewport display. Children
Hair shape. Forces. Windy Grass field. Texture
Texture Painting
Before we start
Intro. Tools
Slots. Brushes. Color. Gradient. Color Palette
Advanced. Texture. Texture mask
Strokes. Stabilize. Fallof. Cursor
Cavity Mask. Symmetry. Options
PROJECT 5. [HARD] Sci-Fi Weapon
Modeling 1. The Stock
Modeling 2. Stock connection
Modeling 3. The Grip or Handle
Modeling 4. Corrections. The Trigger. Receiver 1 [Timelapse Only]
Modeling 5. Receiver or Chamber 2
Modeling 6. The Magazine
Modeling 7. The Sight or Scope
Modeling 8. The 2nd Grip. Barrel cover.
Modeling 9. The Barrel.
Modeling 10. Finish
Shading 1. Initial material setup. UV Unwrapping
Shading 2. Achieving consistent texture detail
Shading 3. Baking Texture Masks (Important but Optional)
Shading 4. Painting textures. Most Important Concepts and Tricks
Shading 5. Creating Other Materials
Shading 6. Final notes
Quick Scene Setup and Render
zFiles
Sculpting
Intro. Tools overview
Shortcuts. Most common brushes. Generate. Contrast. Transform brushes
All the other Brushes and Tools
Mask Tools and Auto Masking
Brush settings overview
Dynamic Topology. Magic Button
Remesh. Quad Remesh. Symmetry
Retopology. Intro. Setup and Manual Retopo
Speed Up your Retopo with addons
Multires Modifier in Sculpting
Bake Multires details to Normal map
PROJECT 6. [HARD] Female Character Bust
Project Intro
Sculpting 1. Basic bust shape
Sculpting 2. Face enhancement. Ear started
Sculpting 3. The ears. Face enhancement. Finish
Sculpting 4. Important final notes
Retopology demo 1. Face retopology
Retopology demo 2. Ear retopology. Finish
Capturing and sculpting fine details with Multires modifier
UV unwrapping. Baking Normal map. Texture painting
Eye texture. Hair growth
Project Summary
Using Mixamo animations
zFiles
Other powerful features of Blender
Animation 1. Fundamentals. Timeline. Ways. FPS. Actions etc.
Animation 2. Constraints. Skeleton. Rigging. Naming. Weight Painting. Pose Library etc.
Simulations and Physics in Blender. Overview and Examples
Geometry Nodes. Quick overview. Example projects
Grease Pencil. Quick overview. Example projects
VFX and Compositing. Overview and practical example
Published | about 1 year ago |
Blender Version | 3.1, 3.2, 3.3, 3.4, 3.5, 3.6 |
License | Editorial |
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