Mandarin Duck Male Animated | Vfx Grace

by VFX Grace in Models


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Introduction

This is a male mandarin duck model with textures, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.

It consists of body, head, sclerae, pupils, lacrimal glands, tears, tongue, foot, claws, feathers.


Polygons

Body: vertices 23,030; polygons 22,998

Head: vertices 1,511; polygons 1,490

Sclerae: vertices 292; polygons 320

Pupils: vertices 356; polygons 384

Lacrimal glands: vertices 1,024; polygons 1,024

Tears: vertices 2,564; polygons 2,560

Tongue: vertices 7,096; polygons 7,144

Foot: vertices 18,876; polygons 18,816

Claws: vertices 436; polygons 388

Feathers: vertices 326,603; polygons 217,372

Total: vertices 381,788; polygons 272,496


Formats

There is a Blender project and an FBX file without rigging or animation.


Textures

JU0L522A3_MandarinDuck_Mouth_Specular.png, 4096*4096

JU0L522A3_MandarinDuck_Mouth_Roughness.png, 4096*4096

JU0L522A3_MandarinDuck_Mouth_Normal.png, 4096*4096

JU0L522A3_MandarinDuck_Mouth_BaseColor.png, 4096*4096

JU0L522A3_MandarinDuck_Head_BaseColor.png, 4096*4096

JU0L522A3_MandarinDuck_Foot_Specular.png, 4096*4096

JU0L522A3_MandarinDuck_Foot_Roughness.png, 4096*4096

JU0L522A3_MandarinDuck_Foot_Normal.png, 4096*4096

JU0L522A3_MandarinDuck_Foot_BaseColor.png, 4096*4096

JU0L522A3_MandarinDuck_Feather07_Specular.png, 2048*2048

JU0L522A3_MandarinDuck_Feather07_Normal.png, 2048*2048

JU0L522A3_MandarinDuck_Feather07_Metallic.png, 2048*2048

JU0L522A3_MandarinDuck_Feather07_Mask.png, 2048*2048

JU0L522A3_MandarinDuck_Feather07_BaseColor.png, 2048*2048

JU0L522A3_MandarinDuck_Feather06_Normal.png, 4096*4096

JU0L522A3_MandarinDuck_Feather06_BaseColor.png, 4096*4096

JU0L522A3_MandarinDuck_Feather05_F_Normal.png, 4096*4096

And more...


Rigging

With full controllers, postures and animations are easier to create, the features are as follows:

MandarinDuck_Face03_Feather_Rig_grp controls the shape of the tassel.

MandarinDuck_Coverts_Rig_grp and MandarinDuck_Remiges_Rig_grp are skeletons of feathers.

MandarinDuck_Body_Rig_grp is the main rigging that controls the model.

CTR_gravity controls the movement of the body, and it has 7 customized attributes:

Head_hair_puff switches between fluffy hair and smooth hair;

head_IK_follow controls whether the head moves following the body in IK mode;

neck_FK switches to FK control of neck;

neck_IK_IKSpline switches the control mode of the neck between IK and Spline IK;

neck_IK_Stretch controls the stretch limit of the neck in IK mode;

neck_follow controls whether the root of the neck moves following the body in IK or FK mode;

tongue_IKFK controls the switch of IK/FK of the tongue.

IKFK_leg.L and IKFK_leg.R come with 2 customized attributes:

"IK_FK" controls the IK/FK switch of the legs;

"IK_stretch" controls the stretch limit of the legs in IK mode.

CTR_toe_action.L and CTR_toe_action.R control the extension and flexion of the feet.

CTR_foldwing.L and CTR_foldwing.R control the folding of the wings by their Location.

CTR_Fold_Rectrices controls the tail feather folding by the Location.

Fine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.

And more...


Animations

Unlooped swimming animation at 30 fps, frame range 0-378


Features

A part of the feathers have two UVs for a better result.

To fix the intersection with swimming animation, an add-on, Hair_ShapeKey_v4_1 is applied, which supports Blender 2.93. Please install Hair_ShapeKey_v4_1 in advance.

To reset the model to the default posture:

1. Disable all shape keys whose name includes "Animation_Repair" of the object MandarinDuck_Body;

2. Disable all the hair shape keys whose name includes "hair_shape" under particle systems MandarinDuck_Hair_Chest" and "MandarinDuck_Hair_Head02" of the object MandarinDuck_Body.

3. Disable all the hair shape keys whose name includes "hair_shape" under the particle system "MandarinDuck_Hair_Head01" of the object "MandarinDuck_Head".

4. Remove all animation data and key frames in the object "MandarinDuck_Face03_Feather_Rig_grp", set the Location and Rotation of the controllers to 0, and scale to 1;

5. Remove all animation data and key frames in the object "MandarinDuck_Body_Rig_grp", set the Location and Rotation of the controllers to 0, and scale to 1;

To get a nice effect, the settings below are required for such thick feathers:

1. Set Total under Light Paths to 12 or larger;

2. Set Transparency under Light Paths to 25 or larger;

3. Set Transmission under Light Paths to 12 or larger;


Choose a product version:

Published 11 months ago
Blender Version 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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